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dizietsma said:Conroe and quad Sli come H2 looks like it might be nice .. plus whatever large LCD monitor is the best then.
AEG .. PM me at will, no serious offers refused !LOL
Jawed said:I have coloured in what I think are the four shader arrays of this chip - each array appears to be split in two, either side of what I guess is scheduling/queueing/back-end type functionality.
Jawed said:The chip is supposed to be around 232M transistors, and each shader array appears to consume about 8% of the die.
Finally, this GPU offers only 48 active pipelines - yet the design appears to consist of 4 arrays, each of 16. i.e. though architected for 64 pipelines, 16 appear to be dropped for redundancy.
In summary, only 8% of this die is consumed by shader array redundancy - if my theory is correct.
Jawed said:As a matter of interest, at a guess, R580's fragment shader pipelines (if there are really 64, with 16 dropped for redundancy) would consume about 33% of the entire die: 128M transistors out of 384M.
Jawed
Geforce 7900 GTX works at 650MHz core and 1600MHz memory. The chip is developed on 90 nanometre marchitecture and has 278 million transistors.
serenity said:Reports flowing in from Cebit suggesting no new features ..I hope thats wrong though.
Ailuros said:
Pretty much. I want to link the G71 review in my sig, its getting itchy over there.geo said:Hope dies hard.But there's always the wake to look forward to!
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Xbot360 said:Hardocp forums say NDA expires at 3 AM Eastern.
Awesome. 2 AM Central. I'm normally up all night anyway.
Hmm. Timed to coincide with the show-opening in Hannover? Or were they speculating? The standard of late seems to be 9am Eastern.
serenity said:Pretty much. I want to link the G71 review in my sig, its getting itchy over there.![]()
By the way, 7900 GT Preview![]()
As you can see from the picture above, the die looks like it's easily split into four groups of four, each block being a "quad-pipeline".silent_guy said:I see it differently. I see multiples of 6x everywhere.
Take the left strip of what you have marked as US1-4. The left side of it has 12 small rams. The right side also.
The right strip has also 12 rams per US on the left side. Only the right side of the right strip has 4 RAMs. You say that it has a 16-pipe texture unit, so this could explain the multiple of 4.
A factor of 6 is quite unusual. Connect this with the fact that there are 48 pipeline and it becomes fairly obvious to me.
I doubt M$ can do those shrinks, so ATI will be contracted to perform them. There's no reason why redundancy couldn't be revisited at each node. Is there?It think it's highly unlikely. Going forward, I'm sure Microsoft plans to shrink this chip to smaller technologies. A 200mm2 die in 90nm becomes 100mm2 in 65nm, resulting in much better yields. Go to 45nm and you're at 50mm2, at which point the redundancy really becomes pointless.
Cell is partly the basis for my view of R580 redundancy - an entirely dark SPE is no different, conceptually, from an entirely dark shader array in XenosEven more unlikely: the math simply doesn't add up. Redundancy pays off much more when you can selectively enable or disable small portions of a die, like a row or a column of a RAM. (Or, like the PS3 cell with 1 redudant SPE out of 8.) A 33% redundancy won't help if you have 2 defects in 2 different pipelines.
If the despatcher is architected to issue 4-phase x 12 fragment threads (48 fragments per thread), it might not have the capability to issue 4x16 threads (64 fragments per thread).Let's assume for a momenet that there were 64 shaders: it means there must be a number of dies coming out of production with all pipes operational. ATI would be crazy not to market those as some kind of ultra high performance $800 card that beats the competitor silly.
ATI used to do this with X800. All I'm suggesting is that ATI's moved on to a yield model that tries to ensure that every die works, with redundancy hidden inside the die due to the massively parallel nature of the architecture - rather than relying upon binned (or trashed) dies.That's also why I don't think that the G70 has a dark quad, as suggested by geo and others: the majority of the dies go to the relatively high-volume 7800GT and 7800GS products which have 1 defective quad. Only the few parts with all quads working go to the GTX, which you price high enough to prevent mass demand. Makes perfect sense: you never waste silicon and get highest return per wafer.
700 for geometry.Pete said:Oh, does G71 have a higher-clocked vertex domain, or is it 650 through and through?