Free Radical closes doors.

I guess that is what happens when you put all your eggs in one basket. Developing the engine and sales being poor on one game can bring a company down like that.
 
Its really sad, first EA announced a cut of 540 emplayees, then SOny announced cuts in manpower now Free Radical shuts down :( ! I hope the golden days of gaming are still coming.....
 
Sony have said their gaming division won't be affected by the corporate-wide downsizing. Which doesn't mean much, seeing as Free Radical were telling us everything was fine and lovely there, but at least the official word from Sony is no impact on the games division!
 
Sony have said their gaming division won't be affected by the corporate-wide downsizing. Which doesn't mean much, seeing as Free Radical were telling us everything was fine and lovely there, but at least the official word from Sony is no impact on the games division!

EA's upped the layoffs to 1000 employees so far. And Free Radical's saying it's not true that the company went under.
 
Sad as I enjoyed TS2 and liked their approach to MP flexibility and features.

Its really sad, first EA announced a cut of 540 emplayees, then SOny announced cuts in manpower now Free Radical shuts down :( ! I hope the golden days of gaming are still coming.....

I think people forget that there are dev houses that go under every generation. Talented people start firm... some do well and most of these get acquired. Yet other sink.
 
Administrators have been called in according to this Nottingham newspaper (where they're based). They're pretty much dead :/

http://www.thisisnottingham.co.uk/h...es-company/article-558753-detail/article.html

A COMPUTER games company which employs 185 people has gone in to administration.

Staff at Free Radical Design, which is based in Bostocks Lane, Sandiacre, turned up to work this morning to find the locks had been changed.

A note stuck on the door told them to attend a meeting at the nearby Novotel at midday.

Cameron Gunn, of Resolve Partners, the administrators that have been called in to deal with the firm, said: "The company was placed in to administration yesterday afternoon.

"We will be spending the next three or four days assessing the financial position of the company but it's business as usual, although we have asked that almost all of the employees apart from a skeleton crew remain at home."
 
I think people forget that there are dev houses that go under every generation. Talented people start firm... some do well and most of these get acquired. Yet other sink.
Indeed. This is nothing new. Fact is any company that fails to create the products the market wants will eventually go under if they never turn things around.
 
Rare being a perfect example of that. It's still a bit sad that even though they had two big titles in production - Battlefront and TS4 - they still couldn't find a publisher. And was all this down to Haze?
 
Rare being a perfect example of that. It's still a bit sad that even though they had two big titles in production - Battlefront and TS4 - they still couldn't find a publisher. And was all this down to Haze?

Haze didn't help, but it wasn't their first flop, it was like the third. Also, apparently Lucasarts pulled out of Battlefront 3. I heard they started working on TS4 to try and drum up some interest, but that's pretty big speculation.
 
http://www.gamesindustry.biz/articles/administrator-confirms-free-radical-demise

UPDATE: GamesIndustry.biz understands that 40 people are still working in the Free Radical offices, mainly on game concepts, and should be there into the New Year - but that no specific publisher deal is in effect.

Timesplitters Wii ftw >,> (with local splitscreen multiplayer ffs)

but according to edge the figureheads of the operations have already left

http://www.edge-online.com/features/source-free-radical-locked-up

Doak reportedly "officially" left the company early this month, and Ellis has set up another company called Pumpkin Beach, which already has a placeholder website registered under his name. The two are reportedly working on this project together and will "hand pick" Free Radical staff to join them.

The source also said that despite the looming
closure, the company still held a big Christmas party last week and gave staff a week's pay as a Christmas bonus.

Attempts to contact Free Radical have been unsuccessful.

After the meeting
Later on Thursday, our source updated us with more inside information from the Free Radical staff meeting that took place at a hotel near the studio. Apparently, Free Radical knew the urgency of its situation six months ago.

Co-founder Ellis was "visibly upset" when he talked to the staff, the source said. "[He] told staff how very sorry he was and they'd been doing all they could, working flat-out to either find a publisher or a buyer over the past six months, but no offers were made. There have been several visits to the States, but to no avail."

About 20 staff members were offered positions with Ellis' new venture, Pumpkin Beach, while the rest of the employees were told in a separate room that they would be laid off.
 
Not sure if it's worth its own thread, but apparently Factor 5 is dead too.

according to Matt cassa-whatshisname from IGN.....

although he's been saying for two years that Factor 5 is developing Kid Icarus for Nintendo >,>

doesn't make sense unless it has been chabudai gaeshi-ed permanently (Nintendo for kicked in the nuts)
 
What sad news. I enjoyed TimeSplitters a lot on the PS2. It wasn't a particular good FPS single player experience, but it more than made up for it with its multiplayer modes. 60 fps blazing framerate, very fun gameplay modes and a great level editor made it one of my most played games on the PS2.

It's sad that Resistance somewhat replaced it this gen on the PS3 (good in another way), but if a TimeSplitters had been out for lunch, I probably would have got that too. Too many fond memories. A TimeSplitters with the multiplayer modes and level editor online would have been great.

Sadly, I couldn't bring myself to like Haze. Didn't dig the setting nor the marketing of the game.
 
Somehow I'm not surprised about this news. A couple of years back I was looking at free radical (among others) for job openings - I was told by a friend in the UK to avoid them, because their staff turn over rate was high - especially for programmers (for example, they apparently [strike]do[/strike] did all their coding in VIM).*

And it strikes me that 185 staff is an awful lot for their track record and known projects (considering id have 65, epic ~100, etc). Their burn rate must have been enormous; to go 3+ years with only Haze brining in money in this climate, it's no surprise things have turned out badly...


:(

*this is what I was told at least...
 
Somehow I'm not surprised about this news. A couple of years back I was looking at free radical (among others) for job openings - I was told by a friend in the UK to avoid them, because their staff turn over rate was high - especially for programmers (for example, they apparently [strike]do[/strike] did all their coding in VIM).*

And it strikes me that 185 staff is an awful lot for their track record and known projects (considering id have 65, epic ~100, etc). Their burn rate must have been enormous; to go 3+ years with only Haze brining in money in this climate, it's no surprise things have turned out badly...


:(

*this is what I was told at least...

You have a problem with old school? ;)
 
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