If the rumors are true, then Skylake will feature 512-bit SIMD units. At 14 nm, octa-cores will be mainstream, so we're looking at 2 TFLOPS worth of fabulous homogeneous computing power. Why would any developer invest their time into dealing with the problems of GPGPU computing instead with little chance of widespread success?.
Indeed, if PC CPU SIMD capability continues to balloon at this rate then there would be little need for lower latency GPGPU interfaces IMO.
The big reason for the focus on low latency GPU for most people at the moment is I'm sure the fact that the consoles are likely to make big use of it and the question in everyone's minds (and in fact something stated as a specific consoles advantage that PC's may be unable to match) is how will PC's keep up.
APU's are too slow and GPGPU latency is too high so that only leaves regular old CPU's to compete with console GPGPU in games. That may be a problem for quad Sandy's/Ivy's (depending on just how much CU power is dedicated to GPGPU) but Haswells and especially 8 core Haswells (or better) should have little trouble in this regard. Assuming of course the games can take advantage of AVX2.