I'd saythat this review is totally opposite from what I have been experencing.
First, the storyline is quite engaging.
You'd actually want to know the storyline (if you can read Japanese, of course)
This language problem will go away after the US/Europe version is published, so I won't bother about it.
Then, the sixaxis doesn't feel bad at all!
It isn't terribly repetative, poses various challenges, and has many modes of extracting the enemy's souls.
This review, saying that
Indeed, with Sony publishing the game itself, it's difficult not to see Folklore as little more than a contrived attempt to build a game mechanic around the controller, which is a shame because the Sixaxis dynamic is frequently annoying, occasionally imprecise, and utterly tedious when you get to some of the tougher folk, because they require even more shaking than usual.
I would say is quite a disservice to the game.
Usual enemies require a simple, small jerk.
Other stronger enemies require you to jerk/shake at the right time, balance, or even slam the enemy's soul to the ground.
And sometimes one creature will require you to do multiple of these to extract the soul.
Either this reviewer hates shaking, or doesn't like moving around. I'd say Wii would bring an even worse experience for this reviewer.