DiGuru said:
digitalwanderer said:
60 fps is just peachy, 60Hz gives me headaches though.
Good point. I should have said fps, but I always try to avoid the confusion with FPS. I'll change it.
No, because 60FPs is a waste of time if your screen refresh rate is 43hz interlaced. Just like 200fps is useless if your refresh rate is 60hz.
In my opinion you can tell the difference above 60fps, but only, say, up to about 100FPS because lower framerates are only noticeable in certain situations, like when an object flies across your screen so fast it only actually appears in two frames. Consider this object (say a rocket in doom3) If you are at 50FPS then over 40ms period you can see this object, but because it is renderd you see it in two places. Once in frame 1, on the left and second in frame two when its made its way to the right.
There is no 'inbetween' hence you can tell. In real life the object would leave a streak of 'detection' across your retina. You would see it blurred and faint because it spends hardly any time imprinting its image on an individual part of the retina, but you would see it along its entire path, as apposed two snapshots of it in perfect clarity.
If you show that object at 100FPs then you would get 4 images of it on your retina, at 200fps then 8. At 500,000 Fps you would see it 20000 times, which would produce the 'smear long its path' on your retina as accurate as your screen resolution allows **note**.
So basically, you need as much FPS as possible, but other limitations come into play. If an object imprints on your retina for too short a time then you aren't going to notice it because there is not enough time to build up the image to a level that the brain can recognise and interpret as 'not the wall behind whats going on'.
Its this time that will vary from person to person, but its a case of the faster it moves the 'fainter' it appears. I personally settle for 100FPS at vsync, at this FPS playing counterstrike it is rare that I can see an object moving fast enough to skip a significant number of pixels each frame.
**note**.....
The bigger your screen and the lower your screen resolution the more you can do about a lower framerate, because a pixels difference in position represents a larger distance across your retina at lower resolutions. dont think thats gonna make a huge difference though - but it does give you a minimum speed for the smoothest you can possibly render any arbitrary scene.
Dave-