With the latest generation(s) of GPUs, I think we have hit some kind of threshold. I think it starts to make more and more sense to adjust the amount of frames produced not towards as much as possible, and use the "excess" framerate for AA/AF, but rather to adjust the amount to the optimal IQ that can be produced at that speed.
So, it might make more sense to try and hit a fixed framerate of 60 fps (with occasional dips on scene changes and as long as there is no virtual memory and stuff), while adjusting the image quality to the best one that can be archieved at that speed.
All that is needed to do that is available with the NV4x/R3x0/R4x0. Shaders, to offload and synchronize the amount of work, the amount of different rendering models that have to be supported anyway, normal maps, detail textures, direct support for application AA/AF, better switching of render states, etc.
The highest IQ possible would be good as well, so it might even be better to make the framerate adjustable between two thresholds, say 30-60 default. That way, the developers can limit it to their liking, and you can as well.
What do you all think?
Edit: that should be fps in the poll as well, instead of Hz. Sorry!
So, it might make more sense to try and hit a fixed framerate of 60 fps (with occasional dips on scene changes and as long as there is no virtual memory and stuff), while adjusting the image quality to the best one that can be archieved at that speed.
All that is needed to do that is available with the NV4x/R3x0/R4x0. Shaders, to offload and synchronize the amount of work, the amount of different rendering models that have to be supported anyway, normal maps, detail textures, direct support for application AA/AF, better switching of render states, etc.
The highest IQ possible would be good as well, so it might even be better to make the framerate adjustable between two thresholds, say 30-60 default. That way, the developers can limit it to their liking, and you can as well.
What do you all think?
Edit: that should be fps in the poll as well, instead of Hz. Sorry!