Yes, when i said "sheen" i'm talking about the specularity of the surface.
I'm not a huge fan of that technique. It's simply not realistic, but has it's usefulness depending on the game. For this game i think it looks a little odd, since they are trying to be as realistic as possible, and the super polished floor(mirror) look doesn't add to this IMO.but there are differences in hardware that prevent similar effects from being used across all versions.
How do you know it can?
You could honestly say all these methods are faking reflections. This method has been used for years. There's other ways of making reflections that look more accurate. One method uses a cube map if you really wanted, but that would kill performance. As far as games goes, the method used in SC has limitations. It only works on completely flat surfaces, which is fine since it's only used on room floors.
That wouldn't suprise me... no need to get so defensive, i'm just wondering why people are touting such a normal effect used quite often as a important feature? Also, why did you suddenly suingle out the cube when you were replying? i was talking about the cube and PS2.
To me a reflective floor looks nicer then a bit of shinyness (I assume you mean that's what you mean by sheen?). Although in the vids I've seen from GC version the floor actually seems to look shiny as well as reflective (but the lights weren't bright so I might be wrong on the shinyness).
I'm not a huge fan of that technique. It's simply not realistic, but has it's usefulness depending on the game. For this game i think it looks a little odd, since they are trying to be as realistic as possible, and the super polished floor(mirror) look doesn't add to this IMO.but there are differences in hardware that prevent similar effects from being used across all versions.
BTW how do you know GC can't do that sheen effect with TEV?
How do you know it can?
I don't see how rendering an image upside down as a reflection is "faking" anything. Surely its no more of a fake then any other way of doing reflections.
You could honestly say all these methods are faking reflections. This method has been used for years. There's other ways of making reflections that look more accurate. One method uses a cube map if you really wanted, but that would kill performance. As far as games goes, the method used in SC has limitations. It only works on completely flat surfaces, which is fine since it's only used on room floors.
BTW the reflections are not just for the main character but also for any other characters and objects in the room as well.
That wouldn't suprise me... no need to get so defensive, i'm just wondering why people are touting such a normal effect used quite often as a important feature? Also, why did you suddenly suingle out the cube when you were replying? i was talking about the cube and PS2.