DemoCoder said:Even if they included the features, developer's wouldn't like it. Triangles still rule the day.
Dio said:Remember how Sega effectively destroyed themselves in the console market by producing a quad-based console in the Saturn - OK, the Playstation didn't help!
Above said:Oh, I thought we were going to get down to some reminiscing... how can you reminisce about a card that never really made it?
Dio said:Ha! I can beat you all! Not only do I have the extremely rare SMOS card knocking around in our antique box, but there is also, hidden very deep, the original Oak tiled-renderer card...
It would indeed. Had a nice line in edge antialiasing, which is very easy to do on a tiled renderer, but it didn't have a lot of the hardware-help features that made the PowerVR series 'just work' with code designed for rasterisers.Joe DeFuria said:Wow...would that be the Oak Warp 5?
It would indeed. Had a nice line in edge antialiasing, which is very easy to do on a tiled renderer,
Dio said:If you want the whole collection of cards I definitely, certainly, have you beat, unless you run a QA lab for a games company
As for making Tomb Raider fly.... well, I did the ATI and S3 ports...