Fu3lFr3nzy
Regular
That's basically true. FF13 w/o the FMVs wouldn't be a FF at all.
What makes you think it wouldnt have FMV's if an X360 version ever existed?
Are we back on the "lack of space" debacle again :|
That's basically true. FF13 w/o the FMVs wouldn't be a FF at all.
Sony owns non-voting stock so they wouldn't have any say in exclusivity.
Of course there's a couple of exceptions. For XB to lose Halo exclusivity, that'd open up a large market elsewhere. Even then, it'd make little odds to the platform I think. People aren't going to buy a PS3 just to play Halo when the XB360 is cheaper, and Wii isn't going to give the same experience. So Halo going cross-platform, which would cause a huge furore across the whole intarweb, would probably account for little sales difference of the XB360 platform.
Console Has Game X => People Buy Console A => Install Base Grows => More Game Come => More Sales => Install Base Grows
Fu3lFr3nzy said:Then what would you classify FFXI as?
This is a vast topic with many tangents as you point out...
Quick glance at the sales charts tells you all you need to know:
GTA
Halo
FF
Grand Turismo
Quick glance at the sales charts tells you all you need to know:
GTA
Halo
FF
Grand Turismo
Do you think GodofWar moved systems or do you believe it was too late? Personally I think it was a mistake of Sony's to not put the sequel on ps3 instead of wasting the dev time on ps2 ...
Actually looking back I noticed something missing from the list. GC. Gamecube had no real system seller to move units. It had many "good games" but nothing that grabbed the imagination of the average gamer and said "you must buy this!". Interesting observation IMO.
Anyway I think that list is spot on for the "big hitters". If FF goes multi, I see Wii and xb360 opening quite a few doors that were once locked. :smile:
Do you think GodofWar moved systems or do you believe it was too late? Personally I think it was a mistake of Sony's to not put the sequel on ps3 instead of wasting the dev time on ps2 ...
Actually looking back I noticed something missing from the list. GC. Gamecube had no real system seller to move units. It had many "good games" but nothing that grabbed the imagination of the average gamer and said "you must buy this!". Interesting observation IMO.
Anyway I think that list is spot on for the "big hitters". If FF goes multi, I see Wii and xb360 opening quite a few doors that were once locked. :smile:
Despite all the hype, God of War sold only 2.48million worldwide.
GC's big hitters are Mario Kart(6.6) Smash Bros (6.58), Super Mario (5.89), Zelda (4.35)
http://www.vgcharts.org/worldtotals.php?name=&console=GC&publisher=&sort=Total
Depends who you're moving them too Buzz and EyeToy and SingStar sold PS2s to some people who wouldn't have bought consoles for all the Halo and GTs in the world. Biggest system movers is a slightly different question. GT3 would be one of 'em, as early into PS2's life it showcased the machine and attracted a lot of keen hardcore- and race-gamers, which helped establish a viable user base. Halo did similar for XB.What do you identify as the system movers of last gen?
http://www.vgcharts.org/worldtotals.php?name=&console=&publisher=&sort=TotalQuick glance at the sales charts tells you all you need to know:
GTA
Halo
FF
Grand Turismo
http://www.vgcharts.org/worldtotals.php?name=&console=&publisher=&sort=Total
???
What charts are you using? Can you offer a link?
Just select a console from the drop-down and you can see the top sellers fairly easily.