Smach Z exists but we're not going there.
I am not choosing to discuss Sony handheld because I feel that they can leverage the Japanese companies that are already creating games for mobile or Nintendo for their Vita 2. If Sony were to make a Vita 2, it's probably going to PowerVR / Tegra based.
Microsoft, with its UWP initiative, would most likely want a device that can play run binaries of released X1 games without any game studio input outside of licensing and future games with minimal coding.
The Xbox One X improved Jaguar core ported to 7nm, running at least 1.75 ghz. How many watts is that? Would it be more power efficient to use 7nm quadcore Ryzen clocked very low?
12 GCN CUs, 16 Rops running at least 863mhz. Again, how many watts is that? Which generation of GCN or Navi would be the most power efficient?
I am assuming the 32MB Esram would be in use in junction with LPDDR4.
Is it possible to reach 68 gb/s with LPDDR4? If not can increased esram cache and new GCN compression methods help offset the loss of main memory bandwidth? Would released X1 games need to be 'remastered' in that case?
Edit: seems like LPDDR4 tops out at 25gb/s. It's not a viable candidate for a simple X1 handheld. LPPDR5 has bank grouping.
I am not choosing to discuss Sony handheld because I feel that they can leverage the Japanese companies that are already creating games for mobile or Nintendo for their Vita 2. If Sony were to make a Vita 2, it's probably going to PowerVR / Tegra based.
Microsoft, with its UWP initiative, would most likely want a device that can play run binaries of released X1 games without any game studio input outside of licensing and future games with minimal coding.
The Xbox One X improved Jaguar core ported to 7nm, running at least 1.75 ghz. How many watts is that? Would it be more power efficient to use 7nm quadcore Ryzen clocked very low?
12 GCN CUs, 16 Rops running at least 863mhz. Again, how many watts is that? Which generation of GCN or Navi would be the most power efficient?
I am assuming the 32MB Esram would be in use in junction with LPDDR4.
Is it possible to reach 68 gb/s with LPDDR4? If not can increased esram cache and new GCN compression methods help offset the loss of main memory bandwidth? Would released X1 games need to be 'remastered' in that case?
Edit: seems like LPDDR4 tops out at 25gb/s. It's not a viable candidate for a simple X1 handheld. LPPDR5 has bank grouping.
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