Favorite GI algorithm

What's your favorite GI algorithm?

  • Photon Mapping

    Votes: 0 0.0%
  • Ray-Tracing

    Votes: 0 0.0%
  • Radiosity

    Votes: 0 0.0%
  • Other

    Votes: 0 0.0%

  • Total voters
    242
A nitpick, but ray tracing doesn't really qualify as GI algorithm.

Anyway, Photon Mapping works nicely.
 
Any algorithm that simulates a surface obscured by another one
is what I would call "global illumination".

Of course that's only me.
 
This is a great topic/poll, something that has interested me as a gamer forever. More important than what I prefer is what the devs think about this... I'll shoot some emails.
 
Well, then why don't I call a Radeon x800 a global illumination renderer?

I tend to define ray tracing as simply the tracing of a ray through a scene. It by itself doesn't get you global illumination per se. It is a tool; for example, when you are building a photon map you are tracing rays through the scene (or "ray tracing").
 
Although it's utterly fake and doesn't really qualify as "true" GI, I'm kind of fond of ambient occlusion. It's fast, simple, and easily combined with dynamic lighting.
 
I think path-tracing looks great but it's too damn slow from what I've seen. Photon mapping looks good and is a lot faster than path-tracing.
 
wEvil said:
I like photon mapping with a final gather pass a la Mental Ray ;)
thats what i was gonna say :p Final Gathering is spectacular when everything is set up right.
 
AFAICS with traditional photon mapping in say outdoor scenes most of the photons will be wasted, not a very general solution.
 
What this thread needs is one image, rendered using every technique (and displayed here in PNG format), complete with a time-to-render next to it. Now THAT would be useful :)

I suspect that's a rather impractical request, however :)
 
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