andypski said:I don't know why any hardware that is designed to be quick at PS2.0 should be too slow on PS1.4 to gain an advantage from using it over multipassing earlier shader models.
I'm with you, but nonetheless GF FX - at least with the current drivers - just loves PS 1.1 and dislikes PS 1.4.
Right now the register combiners path are plenty fast, but things are still twichy in the PS 1.4 - PS 2.0+ pixel shader/fragment program path. So the question is whether GF FX was designed to be quick at PS 2.0 without the functional help of register combiners?
Edit: Damn, I didn't realize that Andy is from ATI.