Not even an official thread to chat about this polarizing game? For shame! I've played the game for a few hours and figured I'd share my initial thoughts with everyone.
So far, overall, I'm impressed. I think Spector and his team have done an amazing job at achieving a very high level of authenticity, especially in regards to Disney's history. The stuff that they show you in the beginning references old, classic Mickey stuff that frankly only a fan would probably appreciate--so at its heart it really made for the Disney geeks.
The music is, like, sublimely Disney-perfect. It's the kind you expect to find complimenting a full Disney movie production. The animations run smoothly, are colorfully expressive (per se) and the graphical fidelity is higher than I anticipated. At one point in the game I just had to pan the camera around to get a better view at this old beat up computer console that was hop'n about. The buttons and levers were wiggle'n and jiggle'n around to the dreamy Disney score--I couldn't help but smile. That kind of attention to detail so far is everywhere in the game.
On the darker side of things it's mostly true what you've heard about the camera. It sometimes sits tilted slightly in the wrong perspective and usually requires some babysitting. Centering it is like most 3rd person games, a double-tap of a button (C on the nun chuck) centers it. There is a lock-on feature too but the game, at least as far as I could tell, didn't even mention it to me. It's all a bit dodgey with the camera, but honestly I don't think it's as awful as what's been put out there either.
But hey, it's also entirely possible the whimsical aesthetics are lulling me into a false sense of satisfaction too.
Will report back next week with more info after I've had a chance to play the game more.
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So far, overall, I'm impressed. I think Spector and his team have done an amazing job at achieving a very high level of authenticity, especially in regards to Disney's history. The stuff that they show you in the beginning references old, classic Mickey stuff that frankly only a fan would probably appreciate--so at its heart it really made for the Disney geeks.
The music is, like, sublimely Disney-perfect. It's the kind you expect to find complimenting a full Disney movie production. The animations run smoothly, are colorfully expressive (per se) and the graphical fidelity is higher than I anticipated. At one point in the game I just had to pan the camera around to get a better view at this old beat up computer console that was hop'n about. The buttons and levers were wiggle'n and jiggle'n around to the dreamy Disney score--I couldn't help but smile. That kind of attention to detail so far is everywhere in the game.
On the darker side of things it's mostly true what you've heard about the camera. It sometimes sits tilted slightly in the wrong perspective and usually requires some babysitting. Centering it is like most 3rd person games, a double-tap of a button (C on the nun chuck) centers it. There is a lock-on feature too but the game, at least as far as I could tell, didn't even mention it to me. It's all a bit dodgey with the camera, but honestly I don't think it's as awful as what's been put out there either.
But hey, it's also entirely possible the whimsical aesthetics are lulling me into a false sense of satisfaction too.
Will report back next week with more info after I've had a chance to play the game more.
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