B bloodbob Trollipop Veteran Oct 16, 2005 #1 I saw this on gpgpu.org http://www.iit.bme.hu/~szirmay/ibl_link.htm its really a reasonable straight forward idea and atleast in some of the videos looks to work fairly well though the examples do have reasonable simple geometries.
I saw this on gpgpu.org http://www.iit.bme.hu/~szirmay/ibl_link.htm its really a reasonable straight forward idea and atleast in some of the videos looks to work fairly well though the examples do have reasonable simple geometries.
F floguy Newcomer Oct 27, 2005 #2 Why has this not gotten more attention? That's, quite simply, incredible.
Albuquerque Red-headed step child Moderator Legend Oct 27, 2005 #3 In the true sense of the word: Awesome.
M [maven] Regular Oct 27, 2005 #4 A very simple idea with very nice results. I did some cube-mapped realtime lighting (something like http://www.cbloom.com/3d/techdocs/cubemap_lighting.txt), but never thought of storing the distance in the cube map. Very clever!
A very simple idea with very nice results. I did some cube-mapped realtime lighting (something like http://www.cbloom.com/3d/techdocs/cubemap_lighting.txt), but never thought of storing the distance in the cube map. Very clever!