Ok I have a question, why can't DirectX emulate PS effects.
I know that VS can be emulated and quite succesfully on a modern CPU, but what is preventing PS emulation? Is it insufficent bandwidth?
Also how can DX reference rasterizer on CPU be so slow compared to VPUs as their MIPS aren't that much different? (20 fps vs more than an hour per frame)
Zvekan
I know that VS can be emulated and quite succesfully on a modern CPU, but what is preventing PS emulation? Is it insufficent bandwidth?
Also how can DX reference rasterizer on CPU be so slow compared to VPUs as their MIPS aren't that much different? (20 fps vs more than an hour per frame)
Zvekan