I noticed today that Elpida put all of their XDR chips on their EOL list, even the last 1 Gbit units, which is the size currently used in the PS3.
Samsung is now the only source of XDR chips and they put their old 512 Mbit units on EOL as well so they just offer the 1 Gbit units.
I have seen no announcement of anyone else entering the XDR business and I find it highly unlikely that Sony will rely on only one source for XDR memories. So this begs the question: Is Sony abandoning XDR for their next die shrink of Cell and moving to GDDR5?
IBM already made a version of Cell that used DDR2 so it´s not like Cell is designed around XDR. The only technical hindrance as I see it, is if it could break BC with current games for some reason?
The current crop of low voltage GDDR5 seems like a good fit with Cell. Courtesey of Samsung.
As I see it they could also easily replace the GDDR3 memory (4 pcs 512 Mbit units) of the RSX with GDDR5 (2 pcs 1 Gbit units) and cutting the bus from 128 bits to 64 bits as well in the process.
Leaving the XDR niche memory and going with standard GDDR5 memory units would probably lower the price of the memory in PS3. XDR never took off in the mass market beside the PS3, letting it go at this stage would make sense in my opinion.
What do you think?
Samsung is now the only source of XDR chips and they put their old 512 Mbit units on EOL as well so they just offer the 1 Gbit units.
I have seen no announcement of anyone else entering the XDR business and I find it highly unlikely that Sony will rely on only one source for XDR memories. So this begs the question: Is Sony abandoning XDR for their next die shrink of Cell and moving to GDDR5?
IBM already made a version of Cell that used DDR2 so it´s not like Cell is designed around XDR. The only technical hindrance as I see it, is if it could break BC with current games for some reason?
The current crop of low voltage GDDR5 seems like a good fit with Cell. Courtesey of Samsung.
As I see it they could also easily replace the GDDR3 memory (4 pcs 512 Mbit units) of the RSX with GDDR5 (2 pcs 1 Gbit units) and cutting the bus from 128 bits to 64 bits as well in the process.
Leaving the XDR niche memory and going with standard GDDR5 memory units would probably lower the price of the memory in PS3. XDR never took off in the mass market beside the PS3, letting it go at this stage would make sense in my opinion.
What do you think?