DX9 RC0 Tests

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alexsok

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Digit-Life has posted a review of HIS Excalibur RADEON 9700 Pro, the thing is that they used RC0 DirectX 9 + ATI RC0 drivers for testing with their in-house developed DX9 benchmarks! (for anyone wondering, yes, these are the tests from their in-house benchmark Right-Mark3D, which should be released very soon)

Catch the review here:
http://www.digit-life.com/articles2/radeon/his-r9700pro.html

According to the guys over there, the current RC0 drivers aren't fully optimized yet, which brings a quite hefty (30-50%) perfomance decrease using static branching and the author states that even with dynamic branching, the perfomance decrease shouldn't be more than 5-10%.

He goes on to say that whatever the real deal is, when DirectX 9 is released, ATI releases their non beta DX9 drivers and as soon as they host a conference in Moscow (they do that often), they would ask them about the things mentioned above.

I suppose these tests will determine the difference between R9700pro & GeForce FX, who is better in what and by what margin...
 
Trusting benchmarks from that Website is laughable, trusting benchmarks that were WRITTEN by that website is downright hilarious...I know and it seems so does other members.
If they can't even get ATI anisotropic implementation right on their 8500 reviews then later 9700...If they put a Geforce 4 Ti 4200 ahead of a 9700, I'm certainly not going to trust anything from them ever again...I will rely on HUMUS who has been the real star in implementing the advanced features of the ATI cards PROPERLY..
 
It does have to be said their description of the car demo is way off base:

"Here we can see complex metallic material of unusual color whose optical properties are modeled with a pixel shader according to quite a lengthy formula from the optics. Besides, here we have Displacement Mapping going along with n-patches of a new order :), a fine relief on the car is formed not at the model's level (i.e. long before operation of the video processor), but by the VPU according to a given displacement texture."

Ummm, no n-patches or displacement there, just normal maps.
 
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