I know what you're thinking, "Noo, not another Doom 3 rendering thread"
But, i have to , I just read this with regards to the different rendering paths (thanks to Uttar) in the Dawn demo:
Now, if it's hard to spot the difference between FX12 and FP32, how hard will it be to do the same for the different paths in Doom 3 ?
Will it be something like:
FP32 vs FP24: Not unless you magnify the screenshots 10X
FP24 vs FP 16: Now we only need to magnify the screenshots 2X to see the difference
FP 16 vs FX12: Noticeable difference though perhaps not while playing the game
Or what do you think ?
But, i have to , I just read this with regards to the different rendering paths (thanks to Uttar) in the Dawn demo:
There's very little difference even between FX12 and FP32 so in order to spot the differences I need to grab shots at the same position and right now I don't know how to do that.
Now, if it's hard to spot the difference between FX12 and FP32, how hard will it be to do the same for the different paths in Doom 3 ?
Will it be something like:
FP32 vs FP24: Not unless you magnify the screenshots 10X
FP24 vs FP 16: Now we only need to magnify the screenshots 2X to see the difference
FP 16 vs FX12: Noticeable difference though perhaps not while playing the game
Or what do you think ?