Chalnoth said:In sum, I feel that N-patches will end up like EMBM. It will be sort of an, "Hrm, that looks kinda cool." feature for a little while, until something better comes along. After all, every mid-high end video card out today supports EMBM...but does anybody use it?
Not wanting to hijack the topic but EMBM suffered from having a misleading name. EMBM is really just a dependent texture read which people claim is one of the key advances of Pixel Shaders but has been available for ages. EMBM allows soo much more than just bumpmapping but developers never thought about it... and NVIDIAs slow adoption of the effect also played a large role.
NPatches are too problematic, either the artists has to go an do a LOT of non-trivial tweaking or you get gaps/cracks/blobby-objects/etc. RTPatches are used in a lot of high end design packages and today they are tesselated into triangles, once/if there are good RTPatch implementations things might change.
K-