DOA4 overload - 1UP special

pipo

Veteran
Tomonobu Itagaki, the notorious leader of top-tier development studio, Team NINJA, has earned a reputation not only for his beautiful games, but for his outspoken ways as well. But for 1UP's first ever standalone cover story (unrelated to any of our print mags this time around), Itagaki-san gave us unprecedented access to not only his mind, but his staff, and substantial information on all of Team NINJA's upcoming games. This is a week's worth of stuff you'll definitely want to read.

http://teamninja.1up.com/
 
whoa!!
Nice find!

1UP is really getting better and better and are becoming a great source for news/articles...:LOL:
 
Wednsdays update will be.... interesting that's for sure.

Itagaki Hardcore Pt. 2
Itagaki talks Xbox 360, PS3, Revolution, Metal Gear Solid 4 and more.

This will probably ignite the internet.


And I have high hopes for friday as well:

A Short Film By Itagaki
Itagaki's punk rock directorial debut for 1UP readers.
 
DOA is way way way overhyped IMO, when I bought DOA3 for xbox1 and got home and played, I couldn't believe this was the game everyone was ranting about, totally simplistic fighting, CRAP storyline, all it had was really pretty graphics.

I just hope this time they give you a semi-decent halfway passable first player experience, also how about a complex fighting system that actually requires skill? Unless this game is super fun on XBLive it will be a rental for me

Why doesn't someone just make 3d street fighter with DOA level GFX? That would be killer...
 
The gameplay of DOA isn't so bad. Its pretty entertaining, and they seem to have made a great number of improvements with DOA4. I can't wait to play it.

BTW, who the hell cares about story in a fighting game? What's next, are we going to expect racing and puzzle games to have deep stories too?
 
Obviously people care otherwise why would they identify it as one of the Key areas they are trying to improve on?

Games like MK and SF had great stories, at least compared to the garbage that was DOA3, also from the reviews I expected to see a highly polished gameplay experience, and it was quite the opposite, it felt cheap and thrown together, the only saving grace were the GFX....IMO of course.
 
Good lord.... I just realised during reading of that article that the girl in Kimono doing kata in the official trailer is NOT Lei Fang... X_x

Come on Team Ninja. Vary the female characters' faces a bit more! Kokoro looks just like Lei Fang!
 
I hope they improve the graphics. Right now it looks like the XBOX version in hi-res. There is no lighting, hence no shadowing, and their material system is so basic. The skin on the characters is very flat. And why do the fighters still look like wooden mannequins.

It looks like they spent too much time on the backgrounds...
 
"TI: We're making it so that it will run at absolute best performance with the hard disk, but it will still run without the hard disk. "

Interesting, we're seeing quite a few developers (volition aside) approach the 360 in this way.

If you watch the gamespot GoW interview, Mark Rein also says that if the HD is present they will stream textures.

J
 
expletive said:
"TI: We're making it so that it will run at absolute best performance with the hard disk, but it will still run without the hard disk. "

Interesting, we're seeing quite a few developers (volition aside) approach the 360 in this way.

If you watch the gamespot GoW interview, Mark Rein also says that if the HD is present they will stream textures.

J
I like that strategy :mrgreen:

I think it gives people who spent the money on the HDD some benefit :mrgreen:
 
A little heads-up..
Go to www.xbox360.com and look around. There is a movie there with lots of clips from several games, amongst them are some nice DoA4 clips.. which showed stuff I hadn´t seen before (like a car driving into the fighting area and hitting one of the fighters)..
 
scooby_dooby said:
Obviously people care otherwise why would they identify it as one of the Key areas they are trying to improve on?

Games like MK and SF had great stories, at least compared to the garbage that was DOA3, also from the reviews I expected to see a highly polished gameplay experience, and it was quite the opposite, it felt cheap and thrown together, the only saving grace were the GFX....IMO of course.

Now now... "great stories"... :???: Let's just say they had stories. They were hardly "great". I think Tekken had a good story, for a fighter that is. MK story was kinda cool because it seemed every character had a place in it, more or less (keep in mind the last MK i've played was the 3rd, when it was still 2D).
I do agree, DOA seems cheap compared to the best fighters around. Good graphics and simplistic "entertaining for the masses" gameplay. But lots of people like it, so it's good for them.
 
http://teamninja.1up.com/do/feature?cId=3144132

It's Day 2 of our comprehensive Team NINJA coverage, and the pressure doesn't let up. In fact, it gets even hotter as Itagaki gives us the inside track on all of Team NINJA's upcoming Xbox 360 projects: Dead or Alive X2, Ninja Gaiden 2, Dead or Alive: Code Cronus, and Project Progressive. Is volleyball the be all-end all of DOAX2? Is Ryu Hayabusa outta here in Ninja Gaiden 2? What the hell is Code Cronus all about anyway? And don't even get us started on Project Progressive. Or do. Read on and learn what you didn't know yesterday, today.
 
I couldn't believe this was the game everyone was ranting about, totally simplistic fighting, CRAP storyline, all it had was really pretty graphics.
Ummm... that's the point. Making a pretty fighting game that anybody at any level can pick up and go with w/o getting frustrated early on. While it has it's share of obfuscated esoteric button combinations, you aren't completely ineffectual if you can't pull them off like you would be in MK. It depends more on well-timed effective choices of moves, which, in a lot of ways, makes it a more realistic system, in spite of the fact that it contains a lot of flash compared to the likes of Virtua Fighter.

But ultimately, the reason "everyone" was ranting about it is because it's quite simply the "everyman's" fighter. Well, that, and a lot of people don't mind leering at sexy girls even if they are just bundles of polygons.

Games like MK and SF had great stories
MK had a great story? I'd have to say it wore pretty thin as the titles kept rolling out. It worked out for the first 2 or 3, but then it just got weird and self-contradicting and the chronology of things became all twisted -- as if to just deliberately create holes so that more stuff can be squeezed out and nobody will mind.
 
Well I can't say I followed the MK series very much after SNES, and I only said the story was great relative to DOA, obviously it's still a fighting game so they won't be excellent, but it was enough so that you cared about actually seeing peoples endings and didn't feel completely thrown together.

I just was a victim of overhype I guess, I'll take a wait and see approach to DOA4 though.
 
EndR said:
(like a car driving into the fighting area and hitting one of the fighters)..

This was in the first trailer they shown of DOA4. It feels almost MK like when I saw it for the first time. I really do hope Itagaki reconsider where he is taking the series.
 
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