Distributed Computing and Cell

Andy

Newcomer
Several years ago, when the Cell processor was but a twinkle in STIs eye, I used to hear plenty about the Cell processor being used for distributed computing. Now that the processor is finished, I havent heard a single word about it. Is it still on the cards at all? If the answer is "no", was it ever intended to be used for distributed processing in the first place or was it just misquoted journalism and heresay?

There's plenty of questions I could ask, but there would be no point until the basics are answered. If anyone does know, please help me get to the bottom of this.

Thanks in advance.
-Andy
 
Guess not, if it's not too much trouble, can you point me in the right direction? If not then have this thread locked.
 
Oh okay, that makes sense, I didnt think to look in there because I had already read that elsewhere. Cheers.
 
Personally, it is my belief that distributed computational tasks is one of the main strengths of the Cell processor. The only thing that could slow it down is it's security model...

Too early to say for sure though until I get ahold of a few...
 
There's this thread bandering ideas around

http://www.beyond3d.com/forum/showthread.php?t=23847

Do a forum search to find interviews with Sony reps talking about PS3's being networkable from day 1 over the Gigabit LAN, which shows it's still on their mind.

New information:

http://playstationlifestyle.net/2010/12/09/ps3-5-sony-patent-show s-plans-to-increase-ps3s-power-with...

From the Patent link:

A picture of a 4 SPU cell and the following;

A description of a preferred computer architecture for a multi-processor system will now be provided that is suitable for carrying out one or more of the features discussed herein. In accordance with one or more embodiments, the multi-processor system may be implemented as a single-chip solution operable for stand-alone and/or distributed processing of media-rich applications, such as game systems, home terminals, PC systems, server systems and workstations. In some applications, such as game systems and home terminals, real-time computing may be a necessity.

For example, in a real-time, distributed gaming application, one or more of networking image decompression, 3D computer graphics, audio generation, network communications, physical simulation, and artificial intelligence processes have to be executed quickly enough to provide the user with the illusion of a real-time experience. Thus, each processor in the multi-processor system must complete tasks in a short and predictable time.

To this end, and in accordance with this computer architecture, all processors of a multi-processing computer system are constructed from a common computing module (or cell). This common computing module has a consistent structure and preferably employs the same instruction set architecture. The multi-processing computer system can be formed of one or more clients, servers, PCs, mobile computers, game machines, PDAs, set top boxes, appliances, digital televisions and other devices using computer processors.

A plurality of the computer systems may also be members of a network if desired (Super computer). The consistent modular structure enables efficient, high speed processing of applications and data by the multi-processing computer system, and if a network is employed, the rapid transmission of applications and data over the network. This structure also simplifies the building of members of the network of various sizes and processing power and the preparation of applications for processing by these members.

One SPU would be used for DRM encryption between devices over the network. This is necessary and perhaps may be why only with a cell processor would external connectivity/sharing cpu cycles work.

Perhaps the Gigabit port on the PS3 at 10 times the speed of industry standards was a planned expansion port for multiple new features for the PS3 and all connected Sony products. Parallel processing is a large feature of the PS3 cell which is why the military purchased thousands of them to build super computers.

Imagine a 3-D game that runs adequately on the PS3 suddenly having extra texture and FPS when you connected to a new Sony TV or receiver. Connect other Sony products and you have a super computer.

In addition video can then be sent through the home network from any source to any Sony device to be played in any room through the home network. A standard for connectivity and sharing processor cycles would exist across a typical home network eliminating limitations on all products.

So Sony has you as a PS3 owner and now tells you if you purchase only other Sony products your PS3 performance will increase, multiple new features will be added to your home only available from Sony and possibly Toshiba (partners in the cell and some of the High end Toshiba TVs have a cell in them). Whose products would you purchase?
 
You are soooo late to the party! :D

Yeah in this forum yes. This has also been discussed in other forums. In any case this is the first confirmed news (at least a patent for it) for what most of us were hoping for as it's a logical extension. Waiting 5 years for Sony to implement it sorta got us thinking of Sony as retarded and doubting they were serious about anything but games.

The previous message (yours) to mine was 5 years ago and the three I read were dead on subject, including yours. That put your message two years ahead of my purchasing a PS3 and 6 months later thinking the same thoughts.

It can solve alot of issues regards Google TV in multiple products, the cost of HDBaseT HDMI to HDMI, how Sony can get one to buy Sony products when other Android platforms would be cheaper and more.
 
Device synergy would be perhaps the best chance for Sony to compete in the CE space, with every Sony device advancing your Sony CellNet processing power and improving the whole network media device experience. I'm definitely in favour. I don't know how much this patent is pointing to this future, given how Kutaragi was suggesting as much in 2005. When I see another Cell-enabled Sony device (not PS4), then I'll believe they're serious.

One obvious quick fix solution would be networking PS3's for stereoscopic rendering. It wouldn't be a big seller, but it'd work with current systems without requring new Cell hardwares. However, the distribution of assets and such means current games won't be plug-and-play enhanceable. You'd need a new software platform geared towards distributed processing.

Edit : Scrub that, I'm being stupid! For 3D, it's the same scene on the same box with the same hardware. The network aspect would be equivalent to network gaming, sending synchronising data as 2 PS3's render two copies of the same event. It'd be improving the visuals of 2D images across two PS3's that'd be complicated.
 
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Device synergy would be perhaps the best chance for Sony to compete in the CE space, with every Sony device advancing your Sony CellNet processing power and improving the whole network media device experience. I'm definitely in favour. I don't know how much this patent is pointing to this future, given how Kutaragi was suggesting as much in 2005. When I see another Cell-enabled Sony device (not PS4), then I'll believe they're serious.

Rumors are the PSP2 has a 4 SPU cell. If true I'd guess 28 or 22nm die from The Toshiba fab or the other one in NY State. 20+nm to increase efficiency at slower speeds for more battery life and less heat. In news, the plant is going to double capital expenditures to 5.6 billion dollars for 2011.

http://www.xbitlabs.com/news/memory/display/20110112144209_Globalfoundries_Set_to_Spend_5_4_Billion_on_Expansion_in_2011.html

At 20nm and only 4 SPUs, yield per 300mm wafer could be large enough to drive costs down which could allow this chip for use in other CE products.

The PSP2 is also going to have a 1080P output.

New high end Sony (3-D) TVs can now convert 2-D to 3-D like the Toshiba Cell Spurs equipped 3-D TVs. Is it using a Cell to do this? Sony purchased the controlling interest from Toshiba of the plant that makes the Cell Spurs IC.

Just speculations so far........
 
If Sony were using Cell in their TVs, I'm sure they'd have provided a press release and marketting campaign. Linking their TV tech to their PS3 in marketing would be a good move.
 
If Sony were using Cell in their TVs, I'm sure they'd have provided a press release and marketting campaign. Linking their TV tech to their PS3 in marketing would be a good move.

Toshiba is using the cell in their glassless 3-D TV and In their 3-D TV but we don't know what Sony is using? Edit, we do, they are using LG TVs so no cell.

A cell based server/network drive is a good first choice for distributed network/ecosystem. It will be needed for tablets, cell phones and the PSP2. IF the PSP2 uses a cell we could then have three cell devices in a home.

The server should have drive space, DLNA and should serve cloud designed wordprocessor, spreadsheet and database to home wifi devices.

CES is showing/predicting cellphones that would use cradles to charge and provide connections to desktop keyboard, mouse, monitor and server. No more desktop computer just a station that doubles as the home server. 3-4 element cell in the server and a PSP2 in the cradle can double as a desktop computer. Got a 10 inch tablet, same idea but you might not need a monitor.
 
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