borntosoul
Regular
why dont they name it WV1 - to me its much less confusing than the other names
Kaotik said:Are you trying to say, that for example when Vista comes with D3D10, our DX9 cards wouldn't work with it at all?
tEd said:Is there a list what is currently required for d3d10.
texture formats/filtering
blending formats
displaying formats
AA/AF requirements
z-buffer precisions
...and so on
Some of the more recent DirectX SDKs have rather extensive documentation on what features are available in Direct3d10 (although be warned that the SDK is a ~300MB download!). Direct3d10 has no caps bits anymore and generally follows the Totalitarian Principle ("everything that is not forbidden is compulsory"), so if you read about a feature in the SDK documentation, it is supported on every D3D10 GPU- there is not a whole lot of wiggle room for IHVs to differentiate D3D10 GPUs on API features.tEd said:Is there a list what is currently required for d3d10.
texture formats/filtering
blending formats
displaying formats
AA/AF requirements
z-buffer precisions
...and so on
The basic idea is that you can take a texture, perform ordinary lookup, then compare a component of the texture against a value computed in the shader, then replace the texturing result with either solid black or solid white based on that comparison. This compare and replace is done just BEFORE the texture filtering. It is a generalization of the DST+PCF shadow mapping feature that Nvidia has had for ages.tEd said:What you mean with filtered shadow mapping exactly? DST is required and filtering like nvidia does it?
I'm not using Vista as I type this (don't have the docs to hand), but I think 1-sample,0-quality is the only required MSAA format. I wrote some code a few days ago that lists a devices supported formats (upto 32 samples are allowed) and it seems to be about the same as under XP (that is, both D3D9 and D3D10 refrast's seem to support the same MSAA settings).arjan de lumens said:There doesn't seem to be any hard requirements on AA/AF modes available, though.
I'm really curious as to what these are nowHellasVagabond said:I have heard 4-5 names that MS is considering for the name of D3D10 along with the Direct3d which according to some isnt appropriate since they want to emphasize the change between prev DirectX versions and the new one.
( Dont ask for the names, im sure that the ones that are officially testing Vista have heard the rumors too. )
JHoxley said:I'm on the Vista beta program and have been using D3D10 for about 8 months now and I haven't heard any names other than WGF1/WGF2/D3D10. Even on the NDA side of things I've not heard any speculation nor read any hints that anything other than "Direct3D 10" will be used.
Cheers,
Jack
I don't know about AA, but SM3.0 already required "16xAF".arjan de lumens said:There doesn't seem to be any hard requirements on AA/AF modes available, though.