megadrive0088
Regular
Often I read that with PS3 (and i presume other consoles of its era) that there could be a move AWAY from the usual method of rendering realtime graphics with textures. what was that called again?
I think it has alot to do with shaders and renderman-like methods of rendering. procederial rendering or something. what advantages does it have over textures, and does it also do away with polygons?
Ive heard people talk about doing game charactors with a very dense mesh (meaning very high polygon count i guess) and replacing textures with shaders or this other type of rendering (that might have alot to do with shaders) excuse my extreme and obvious ignornace on this. im just a gamer who would like to understand what games will look like on the next generation of systems.
also what do you predict will be possible and not possible on PS3/XBox2 in terms of graphics, lighting and shading? are they going to get global illumination solved or partally solved with the GPUs in those consoles?
can we expect some kind of radiosity lighting? or is that far too much to expect?
I think it has alot to do with shaders and renderman-like methods of rendering. procederial rendering or something. what advantages does it have over textures, and does it also do away with polygons?
Ive heard people talk about doing game charactors with a very dense mesh (meaning very high polygon count i guess) and replacing textures with shaders or this other type of rendering (that might have alot to do with shaders) excuse my extreme and obvious ignornace on this. im just a gamer who would like to understand what games will look like on the next generation of systems.
also what do you predict will be possible and not possible on PS3/XBox2 in terms of graphics, lighting and shading? are they going to get global illumination solved or partally solved with the GPUs in those consoles?
can we expect some kind of radiosity lighting? or is that far too much to expect?