GDC talks scheduled
DICE GDC TALKS 2011
Mon Feb 28 1:45 am DX11 Rendering in Battlefield 3
Johan Andersson
Wed Mar 02 10:30 am SPU-based Deferred Shading in Battlefield 3 for PlayStation 3
Christina Coffin
Wed Mar 02 3:00 pm Culling the Battlefield: Data Oriented Design in Practice
Daniel Collin
Thu Mar 03 1:30 pm Lighting You Up in Battlefield 3
Kenny Magnusson
Fri Mar 04 4:05 pm Approximating Translucency for a Fast, Cheap & Convincing Subsurface Scattering Look
Colin Barré-Brisebois