Dante's official theme was released today. It was so bad that Capcom pulled it from YouTube hours later. No worries, I had the foresight to download it in 4K for you:
https://mega.nz/#!OColUaIQ!nFuujXfs6hBhpIhX-iLJVYa6EuKY4hZp81VdskWSR1Q .
The video is laughable and the music is irredeemable trash, but I want to highlight how it was presented:
"The titular foul-mouthed protagonist and anti-hero of Dante."
The what? The who?
It has been very clear to me for some time now that there is nobody left at Capcom who likes or understands the Dante character. Series director Itsuno has been open in his preference for his own characters over those from Kamiya's DMC1.
DMC2 was a catastrophe, in no small part due to Dante's unrecognizable characterization and behavior compared to the first game. The game had troubled development, to say the least, so there is some leeway here.
DMC3 was created by the same team that made DMC2, as were the rest of the series followups, and this is often forgotten. Dante's character was overcorrected to be an over-the-top, cheesy imitation of DMC1 Dante's attempts at cool. This could be accepted as the brash attitude of a teenaged version of Dante in a prequel, made easier to swallow by the accompanying excellent gameplay.
DMC4 was intended to be a soft-reboot, the team's first attempt to get rid of Dante. Although set after DMC1, Dante nonsensically acted like an even cheesier version of his teen DMC3 iteration, goofy to the point of parody, and was sidelined off the main story in favor of Itsuno's newly created character, Nero, whom he hoped to take over the series. By now, the series' plot, script, and music had somehow become jokes that could only be enjoyed by fans ironically, like a bad B-movie; this shift in viewpoint is primarily how the
Devil Trigger song from DMC5 got so "popular."
At this point, the DMC team hated Dante and the series so much that they decided that even a soft-reboot didn't go far enough and farmed out a full-reboot of the title to Ninja Theory, who
all but called the mainline Dante a faggot while deriving their version from the manly chav. As a reminder, this is how DmC's Dante was introduced:
DmC utterly wrecked the characterization of Dante (among many other things), and he is clearly the version for whom the DMC5 Dante theme was written, based on the above blurb. It is no surprise that this massive shit on the characters, the gameplay, the series, and the fanbase is
Itsuno's favorite in the franchise.
So now we come to DMC5. Having failed to saddle another studio with a game and character they do not care for*, Capcom are returning to finish the original DMC4 plan by explicitly making DMC5 "the end of the Sons of Sparda," clearing the way for Nero and his boring playstyle to completely replace Kamiya's lingering foundations so Itsuno can finally feel a sense of ownership of the series. Dante, an old man still awkwardly "woo-hoo"-ing like his adolescent DMC3 self, is obviously being set up to be
Worfed by the antagonist in order to make Nero's ascendance appear more impressive, and will in all probability die or otherwise be retired so Nero can take up whatever remains of the mantle that he has not been given already.
I stand by every word of my short initial impressions in the opening post of this thread, and have not warmed to those aspects. I cannot stand either battle theme. Ali Edwards is a standout singer and I enjoyed her tracks in XB1's Killer Instinct, but her
vocal style used there worked because of the context of a comeback series winking at its early-90's roots; using that same pop style for Devil May Cry is jarringly out of place, and I do not enjoy
Devil Trigger on any level. The Dante
Subhuman theme is such a multiple-front disaster that it will be interesting to see if it even remains in the released game. The clear DmC influences have only accumulated with more footage, and have been openly acknowledged by Capcom. The gameplay shown so far has mostly been warmed-over DMC4, often with literally unchanged decade-old animations, augmented with the bizarre new innovation of weapon breakage and management, which I am sure will be warmly embraced in a series that has always luxuriated in the freedom of infinite ammo.
* Q: "Does 'they' in that sentence refer to Capcom or Ninja Theory?" A: "Yes."
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And now, for something completely different.