Well, not really. . .
I'm just wondering if anyone has any guesses as to when we'll see some things such as stencil tests and depth tests moved into the pixel shader. Framebuffer reads in the pixel shader would be nice, too. The reason I ask is that such things (specifically, framebuffer reads and depth testing) would make it much easier to perform effects such as depth-independant transparency, rather than potentially having to render in several passes.
I'm just wondering if anyone has any guesses as to when we'll see some things such as stencil tests and depth tests moved into the pixel shader. Framebuffer reads in the pixel shader would be nice, too. The reason I ask is that such things (specifically, framebuffer reads and depth testing) would make it much easier to perform effects such as depth-independant transparency, rather than potentially having to render in several passes.