Well i really have to see this to believe it.
Oh wait, the PAL version won't have it anyway...... Errr.....
Oh wait, the PAL version won't have it anyway...... Errr.....
passerby said:FYI, Dragon Quest 8 supports 1080i as well, and I have the game.
Inane_Dork said:Even at 24 bit color and 16 bit depth, a 1080i framebuffer exceeds the PS2's VRAM. It would certainly be impressive if they did this in real-time given that consideration.
I wasn't even aware that the PS2 had an video output capable of 1080i.
It does, as well as 1280x1024P - GS was originally designed for settop boxes.I wasn't even aware that the PS2 had an video output capable of 1080i.
Fafalada said:This is how Photo mode works btw(or any other game's hi-res screengrabs you see on the web that are taken from PS2 devkits) - you render multiple smaller resolution blocks and assemble them into high resolution screen somewhere in main memory.
Just like people never read the &%$!#@ *$!% manual , do people never mess around or check out the settings menu? It's right there - "standard" or "widescreen".Li Mu Bai said:but I need to know how it was accomplished technically. This is also the first I've heard of DQ8 running in 1080i, despite talking to others who also have the game.
That may our reason there. But since I don't play in widescreen actively I'm not able to compare whether the 1080i mode 'looks lower resolution' compared to 480i.Fafalada said:one could always set the video mode to 1080i, and then either display 640x480 in a small window or use CRT scaling to stretch it to the whole screen, but that would still be 640x480 in the end.
Don't you dare call that 1080i, for it's not even close.ysoya said:Horizontal resolution may be around 640, not much as 1920.
With scanline interleaving trick, 1080i = 540p
1080i could be achieved at a little more cost.
I just described what Faf was describing, right? Render a "squeezed-up" image with more scenery in 640x480, but set the mode to 1080i.everything becomes squeezed-up on the monitor, but there's definitely more scenery.
Yep, and those also do things like photo mode with extra AA and soft shadows etc.Kinda like Doom 3 with super high res screenshots
Fafalada said:While we're on subject of upscaling - I think 720x480 is the most likely balance act here actually. It has marginally different requirements from regular 640x480P, so game wouldn't need to make any sacrifice for it at all.
It's also one of the two DTV modes that PS2 supports, and when running the game at 60hz, switching to interlaced scanning gives you 720x960, when running in higher video mode like 1080I.
With upscaling, that would make for a reasonable faximile of 1080I, and it would in fact have more pixels on screen then when viewing non-HDTV mode too.
It has been said that the USB port can be used to transfer files to the PC, so on USB drives: probably, since USB drives are recognized in many other forms.Alstrong said:Is there a mention of transferring these photos to some...usb key/jumpdrive to put onto a computer
Alstrong said:Is there a mention of transferring these photos to some...usb key/jumpdrive to put onto a computer
That would be awesome.
Video mode would still switch to 1080I - which is something you can actually check on your HDTV. You can't check the actual pixel size, but as long as it looks sharper then regular NTSC(which hypothetical 720x960 would), what else is there for a user to assume?cthellis42 said:but if it's indeed only that, or a product of some finesse and upscaling, what are so many people getting fooled by?
At least 2x vertical resolution, and no flicker filtering - sharper then NTSC obviously - though the lack of filter would make interlacing more evident.The question is "how good would it look?"
Fafalada said:At least 2x vertical resolution, and no flicker filtering - sharper then NTSC obviously - though the lack of filter would make interlacing more evident.