You calling me daft?Simon said:(e.g. daft games that want to sample the Z buffer).
Kidding
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You calling me daft?Simon said:(e.g. daft games that want to sample the Z buffer).
Fafalada said:You calling me daft?Simon said:(e.g. daft games that want to sample the Z buffer).(we use Z for several effects)
Kidding, but seriously, there's just so many cool things you can do using ZBuffer (particularly if you have some support for 24-32bit number arithmetic in the rasterizer). And it's hard to beat constant time usage for particular effects as opposed to alternative methods of doing it without postrender ops.
Fafalada said:You calling me daft?Simon said:(e.g. daft games that want to sample the Z buffer).(we use Z for several effects)
Kidding, but seriously, there's just so many cool things you can do using ZBuffer (particularly if you have some support for 24-32bit number arithmetic in the rasterizer). And it's hard to beat constant time usage for particular effects as opposed to alternative methods of doing it without postrender ops.
london-boy said:so basically let me get this straight, in theory one could get "cheap" dev tools to program for DC now that it's not commerically available???
darkblu said:london-boy said:so basically let me get this straight, in theory one could get "cheap" dev tools to program for DC now that it's not commerically available???
yes, and it's been so for a while ..actually since DC was still commercially available
*ducks*