http://www.guru3d.com/article/article/91/2
"Through a great talk given by Chief Technology Scientist, David Kirk, NVIDIA basically claims that if 16-bit precision is good enough for Pixar and Industrial Light and Magic, for use in their movie effects, it's good enough for NVIDIA. There's not much use for 32-bit precision PS 2.0 at this time due to limitations in fabrication and cost, and most notably, games don't require it all that often. The design trade-off is that they made the GeForce FX optimized for mostly FP16. It can do FP32, when needed, but it won't perform very well. Mr. Kirk showed a slide illustrating that with the GeForce FX architecture, its DX9 components have roughly half the processing power as its DX8 components (16Gflps as opposed to 32Gflops, respectively). I know I'm simplifying, but he did point it out, very carefully. "
* * *
Finally they state publically what the best sites have figured out over 8 months ago - only now its them finally stating this publically. I applaud them coming clean - even though David Kirk didn't reflect on how they launched NV FX series as the Dawn of 32 bit processing because 16 bit wasn't enough - and now they're publically saying it is not realistically available and no one does it...
except ATi can do it (fp32) on 0.15 mircon technology for 9 out of 11 steps in their graphics pipeline Dave has informed us .
"Through a great talk given by Chief Technology Scientist, David Kirk, NVIDIA basically claims that if 16-bit precision is good enough for Pixar and Industrial Light and Magic, for use in their movie effects, it's good enough for NVIDIA. There's not much use for 32-bit precision PS 2.0 at this time due to limitations in fabrication and cost, and most notably, games don't require it all that often. The design trade-off is that they made the GeForce FX optimized for mostly FP16. It can do FP32, when needed, but it won't perform very well. Mr. Kirk showed a slide illustrating that with the GeForce FX architecture, its DX9 components have roughly half the processing power as its DX8 components (16Gflps as opposed to 32Gflops, respectively). I know I'm simplifying, but he did point it out, very carefully. "
* * *
Finally they state publically what the best sites have figured out over 8 months ago - only now its them finally stating this publically. I applaud them coming clean - even though David Kirk didn't reflect on how they launched NV FX series as the Dawn of 32 bit processing because 16 bit wasn't enough - and now they're publically saying it is not realistically available and no one does it...
except ATi can do it (fp32) on 0.15 mircon technology for 9 out of 11 steps in their graphics pipeline Dave has informed us .