I've lifted the shader code from the det 44.03's. I won't post it directly for obvious reasons, but if any shader heads want a copy to look over...
YeuEmMaiMai said:wow you have 32 bit percision hardware and you have to use driver hacks to lower it to 16, 12, INTX or whatever just to compete with your competitor.......
I'll bet that
1. no one picks up on it
2. Kyle will be very quite or come up with a nVidia PR prepared statement.
Uttar said:BTW, BoardBonobo, you didn't say me if you wanted me to host the thing at NFI
Uttar
Uttar said:www.notforidiots.com/shaders.txt
Uttar
Sure, but you shouldn't need to store every possible fixed function shader in your driver code. Do you know how many possible fixed function shaders there are when you support 8 fixed-function texture stages?pocketmoon_ said:could be that fixed function pipeline is (partially) implemented using shaders now.