Chalnoth said:
Definitely not better than rasterizing.
actually, this is the power of raytracing. every part of the algo has a determined maximum evaluation time, means the worst case is 100% defined. simple said: if you add reflections of EVERYTHING with 1 recursion, it takes 2x as long to render. with 2 recursions 3x as long, etc..
if you add reflections onto everything in rastericers, you're fucked. there, every mirror-like thing adds another (6) pass(es).
similar for shadowing. it takes at max 1 additional pass per light. stencil shadowing can take arbitary long. this results in a most case high fps, but sometimes it can drop to below 2digit numbers (and believe me, you don't want to have such a case while you have 3 enemies attacking you. then again, in general, _THIS_ is the worst case situation
).
raytracing is much more balanced. and independent on scene (the complexity, means the worst case). this means, if worst case is 20fps, you will NOT drop below it. if the next hw is 2x as fast, you will NEVER drop below 40fps, etc..
the maximum on the other hand is quite a bit lower, too.. but the variance, the fps range, is much more tight. this is great, it leads to a fluid overall impression.
kirk is just ridiculous somehow, the way he hypes his gpu
i do understand him, though