I completely disagree. QED is not really a model suitable to realtime and/or offline rendering as general tool.diehaerte said:i don´t get why people get so excited about raytracing when you can just go ahead an take quantumelectrodynamics as a lighting model. it´s just as calculation intensive (if not less) as rt, includes EVERY optical effect known to man and, although it´s actual calculations are a mathematically and physically very complex, you can get the point of how it´s working very quick.
C'mon..we don't want to simulate that kind of interactions, most of the time (99.99999..%) it would be a complete overkill and moreover QED is a complexity monster!
Well..I'm waiting for your implementation but I'm very doubtful..the disadvantages are that you may need to study mathematics and physics for a long long time before you can actually implement something based upon this.
but i will show my implementation as soon as it´s working 100% correct and graphics hardware is fast enough