asicnewbie
Newcomer
From lurking, I've learned the following about the handheld-3D gaming market. I'm about to sound like a 5-year student old giving his/her first book report, so bear with me...
1) Cellphone/handsets (with "gaming functions")
2) Dedicated handheld gaming devices (PSP, Nintendo DS, GBA)
3) 'bigger' things (PDAs, smartphones? tablets?)
1) Gaming on Cellphones : "Biggest potential" (because of wordwide cellphone use)
But problems with ergonomics - screen-size, orientation, input-keys are POORLY suited for freeform gaming
2) dedicated gaming devices
I didn't think much about these, since I'm not interested..
3) PDAs, tablets, smartphones
Ok, I'm lost. What differentiates a PDA from a smartphone? Is there a core featureset or industry-standard convention to classify these things, or is it just up to product-marketing to position (multi-purpose) devices for distinct segments?
---
My questions are aimed at the SUPPLY-SIDE of the industry. Looking through the posts here, Imgtec's name seems to come up a lot -- do they have the most marketshare (in terms of design-wins in shipping 3D-capable mobile chipsets?) I know Imgtec doesn't sell chips, but they license IP to semicondcutor suppliers (TI, Intel, NEC, Reneases, etc.)
In looking at marketing literature for ATI and NVidia 's handheld (not PC/laptop) graphics, they often mention support for SVGA and higher resolutions. I'm confused here -- cellphone LCD-displays are still stuck at QVGA (320x240) -- do ATI/NVidia actually expect cellphone-products to operate at VGA+ resolution?
And finally, besides TI OMAP, who are the other major players in the handset/3D market?
1) Cellphone/handsets (with "gaming functions")
2) Dedicated handheld gaming devices (PSP, Nintendo DS, GBA)
3) 'bigger' things (PDAs, smartphones? tablets?)
1) Gaming on Cellphones : "Biggest potential" (because of wordwide cellphone use)
But problems with ergonomics - screen-size, orientation, input-keys are POORLY suited for freeform gaming
2) dedicated gaming devices
I didn't think much about these, since I'm not interested..
3) PDAs, tablets, smartphones
Ok, I'm lost. What differentiates a PDA from a smartphone? Is there a core featureset or industry-standard convention to classify these things, or is it just up to product-marketing to position (multi-purpose) devices for distinct segments?
---
My questions are aimed at the SUPPLY-SIDE of the industry. Looking through the posts here, Imgtec's name seems to come up a lot -- do they have the most marketshare (in terms of design-wins in shipping 3D-capable mobile chipsets?) I know Imgtec doesn't sell chips, but they license IP to semicondcutor suppliers (TI, Intel, NEC, Reneases, etc.)
In looking at marketing literature for ATI and NVidia 's handheld (not PC/laptop) graphics, they often mention support for SVGA and higher resolutions. I'm confused here -- cellphone LCD-displays are still stuck at QVGA (320x240) -- do ATI/NVidia actually expect cellphone-products to operate at VGA+ resolution?
And finally, besides TI OMAP, who are the other major players in the handset/3D market?