Component video from my PS2 to 24" LCD, with GT4; not c

fallguy

Veteran
Its the first time I have seen the "screen door" effect on any LCD. Ive read about it several times on forums, but have yet to whitness it first hand. I was trying to play GT4 in 1080i, on my 24" WS LCD. I has what I can best describe as, a "grid" or the more common term, screen door effect.

Is there a way round this? Its not a huge concern for me, as I usually play on my HDTV instead, just wanted to compare to my LCD. So far, its no comparison at all.

edit, here is pic of it, tad over 1meg so Ill link it.

http://home.comcast.net/~aquacomputer/2405FPW/screendoor1.JPG
 
How about an external scaler?

I'm not sure what you're noticing is SDE (at least not the definition of SDE I'm traditionally used to - which is always the same regardless of displayed resolution - it's related to the pixel matrix and spacing between them)
 
I really have no idea what you just said. :oops:

My LCD is set to aspect, not 1:1 if thats what you're asking. But even when i is, its not taking up the whole screen. As you can see, there is about a 1/2" gap between the end of the image, and the bezel of the LCD.
 
Do you have a Faroudja scaler/deinterlacer, or are you using 1080i output? SDE is always there, but aliasing and bad scaling can exaggerate it.
 
Once again.. Im lost.

I am hooking it up to the PS2 with a Madcatz component cable, to a Dell 24" 2405FPW WS LCD.
 
fallguy said:
Once again.. Im lost.
They are asking you if you use an external scaler such as those offered by Faroudja because the scalers that are built into LCDs can be, and often are, crap.

Keep in mind that an LCD is a so-called fixed pixel display. If you want the output from your PS2 to take up the whole screen it needs to deinterlaced (made progressive) and scaled up to the screen's native resolution.

What you're experiencing does not appear to be screen door effect as Ty said. Screen door effect comes from the "black space" between each physical pixel on the screen.
 
Ok. I am not using anything other than the PS2, component cable, and LCD. Is there some setting I can do to fix this? If not, no big deal really, and I dont want to spend any more cash on an external device. As I said, I play it on a big screen, but just wanted to try it on the LCD to see if it was better.
 
fallguy said:
Ok. I am not using anything other than the PS2, component cable, and LCD. Is there some setting I can do to fix this? If not, no big deal really, and I dont want to spend any more cash on an external device. As I said, I play it on a big screen, but just wanted to try it on the LCD to see if it was better.

There is nothing more you can do at this point (until the PS/2 can run at the native res of your monitor).
 
Re: Component video from my PS2 to 24" LCD, with GT4; n

fallguy said:
edit, here is pic of it, tad over 1meg so Ill link it.

http://home.comcast.net/~aquacomputer/2405FPW/screendoor1.JPG

I cant see any grid or screendoor effect in that picture, only thing that is visible is that 2 images are blended together (see that first car) That could be that your camera had exposure time of two frames of game or that your lcd tv does bad job displaying 1080i signal by combining 2 fields together.
You could try 480i (normal ps2 mode, no progressive) and compare how it shows on your lcd tv...
 
Its hard to see in that pic, I agree. However in person, it sucks. I did try 480p, it does look better, but still not as good as the TV.

Why doesnt it take up the whole screen? Its about 1/2" around the whole bezel.
 
it looks like dithering on the pic, can you make a close-up ?

screendor effect is caused by the interstices between the pixel, it's inherent to the technology, there is not much you can do about it.

from the technology with has the more SDE to the less:
LCD, DLP, then LCOS and the CRT.
(dunno about plasma)

for rear projection, for any screen size that allows for the use of CRT, i wouldn't use something else.
 
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