Hi Chris,
I notice you have mentioned currently converting some existing C++ DirectX to .net. I've just given up trying to switch from VB6/DX8.1 to .net/DX9 in favour of C++/DX9 as I thought the performance of .net would be much slower. This combined with a reduced set of functionality seems to indicate MS would prefer us to stick with C++ ? Do you have idea as to the performance comparisons between .Net and C++ when using DX9. Also have you found out whether or not fully functional effect files can be used. Finally, what documentation did you rely on for the .Net stuff as I found the MS documentation awful and very incomplete? Apologies for the fragmented questions but I'm just about to leave the office for the day and wanted to fire this off before leaving.
Many thanks,
I notice you have mentioned currently converting some existing C++ DirectX to .net. I've just given up trying to switch from VB6/DX8.1 to .net/DX9 in favour of C++/DX9 as I thought the performance of .net would be much slower. This combined with a reduced set of functionality seems to indicate MS would prefer us to stick with C++ ? Do you have idea as to the performance comparisons between .Net and C++ when using DX9. Also have you found out whether or not fully functional effect files can be used. Finally, what documentation did you rely on for the .Net stuff as I found the MS documentation awful and very incomplete? Apologies for the fragmented questions but I'm just about to leave the office for the day and wanted to fire this off before leaving.
Many thanks,