How many spu's would it have taken to match a gpu.
I gather sony went through various permutations of parts of rendering done on the cell before settling for a conventional gpu..
how efficient/in-efficient would it be, in terms of rendering performance per transistor... versus a gpu. (how much goes on the shader units - which i presume gather the Cell could probably match - versus say the specialized paths in the texture-read units and all the rasterization side.. )
I was just thinking about that what with talk of an HLSL compiler for ps3's.
Although it makes no sense in the current GPU era, the concept of software rendering on cell/(or similar) fascinates me...
I gather sony went through various permutations of parts of rendering done on the cell before settling for a conventional gpu..
how efficient/in-efficient would it be, in terms of rendering performance per transistor... versus a gpu. (how much goes on the shader units - which i presume gather the Cell could probably match - versus say the specialized paths in the texture-read units and all the rasterization side.. )
I was just thinking about that what with talk of an HLSL compiler for ps3's.
Although it makes no sense in the current GPU era, the concept of software rendering on cell/(or similar) fascinates me...