Brain Controlled Games

US Air Force has conducted experiements wherein pilots successfully control a simulator, including takeoff and landing, with bio-control (don't remember off hand if it was EEG type sensing or muscle motor mini-current sensing in the head). They started this decades ago, and have had success for many years. Not good enough to put a guy up in the sky that way though... at least not that they have informed the public about.
 
It's probably fine for simulations, but biometrics could go all over the place depending on what's happening in the pilot's life. With a yoke, if you're mind wanders onto worrying about if you're mum's going to be all right in that operation, the yoke stays where you put it. But an brain scan will measure tension and react. Unless it can actually read thoughts rather than measure activity, it'll be unable to distinguish between different intentions and ordinary thoughts.

Games ought not to suffer from that as the games are, supposed to be, fully engrossing. Although the moment the phone rings or there's a knock on the door, or you start worrying about finishing that homework that you keep putting off, the player character might start behaving pretty oddly!
 
Probably why its still in simulators and not an actual airplane. Those quirks for games might actually provide for some interesting gameplay... not only do you have to be good at button clicking and memorizing maps/moves/etc. but now you have to concentrate as well.

Anyone else having Matrix-esque thoughts about game control here? heh...
 
I think as a practical controller, the most promising use is to add to what the conventional controller is doing rather than replacing it. Eg. you could add intensity to blows or subtle variations to a move using the brain controller.

I kind of think that while we already have controls to move things around, if state of mind or emotion could be detected, it would add a completely new dimension - game characters could perhaps sense your mood and react accordingly, your gun aim could start shaking if you failed to remain calm and focused, your health parameter may go down if tiredness is detected.

Alternatively, in order to make gameplay more enjoyable, the game might automatically adjust difficulty level based on stress level feedback etc.

P.S. could also help train people to relax and to cope with stress.
 
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Holy shit! Thats impressive!!

edit: btw that with the monkey that was playing that "game", were both the controller and the robot arm connected to the "game"?
 
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