How is it all connected? The original assertion is that just because GPUs do not have dedicated hardware for decompression does not make it inferior; just different and perhaps more specific for its own use case.Do you know what disk fragmentation is? GPUs have the same problem with their memory. This is one of the reasons why Vulkan/DX12 programming is difficult, since developers are now fully exposed to the memory fragmentation problem.
how does all of this tie into it being inferior to fixed function hardware?