I was playing GT5 a little ago and my default display is of course 1080p.
The biggest eye sore I had with the IQ of the game, were the ton of tiny jaggies infesting every small line displayed on screen. The cars and tracks boast tremendous detail, but those broke the illusion of realism.
So I decided to change the console settings to 720p just to see how that res with 4xMSAA would look like.
The difference was high. It looks much more clean and crispy in that mode and it makes you wonder if it was worth the effort to make the res run at 1280x1080p.
In this case I believe it wasnt worth it. It doesnt help much, and I am pretty sure that it must have caused lots of headaches to PD trying to maintain 60fps with all that detail and most likely there must have been many other sacrifices (see pixelated transparencies, low geometry in some tracks, jaggied shadows). The decision in GT5's case didnt serve not even Sony's marketing attempt to support the 1080p console claim. It certainly doesnt make it look better than 720p 4xMSAA. 5 years ago it would have been relevant. Today its not. The consumer asks for tangible visual improvements, especially now that many 720p titles came with unique visual effects which make the average joe go "WOW". The most impressive titles such as Uncharted and God of War would not have been what they are if the aimed for higher resolutions.
Its apparent that 720p would have opened lots of resources for better refined visuals and better effects for GT5 as well. Technically, it was an amazing job how they did it but at the end, based on the total visual package 1080p resolution in our games may not worth it if they can run at 720p with adequate AA
The performance hit may be less that way and the proper amount of AA may more than compensate for any resolution lost.
The biggest eye sore I had with the IQ of the game, were the ton of tiny jaggies infesting every small line displayed on screen. The cars and tracks boast tremendous detail, but those broke the illusion of realism.
So I decided to change the console settings to 720p just to see how that res with 4xMSAA would look like.
The difference was high. It looks much more clean and crispy in that mode and it makes you wonder if it was worth the effort to make the res run at 1280x1080p.
In this case I believe it wasnt worth it. It doesnt help much, and I am pretty sure that it must have caused lots of headaches to PD trying to maintain 60fps with all that detail and most likely there must have been many other sacrifices (see pixelated transparencies, low geometry in some tracks, jaggied shadows). The decision in GT5's case didnt serve not even Sony's marketing attempt to support the 1080p console claim. It certainly doesnt make it look better than 720p 4xMSAA. 5 years ago it would have been relevant. Today its not. The consumer asks for tangible visual improvements, especially now that many 720p titles came with unique visual effects which make the average joe go "WOW". The most impressive titles such as Uncharted and God of War would not have been what they are if the aimed for higher resolutions.
Its apparent that 720p would have opened lots of resources for better refined visuals and better effects for GT5 as well. Technically, it was an amazing job how they did it but at the end, based on the total visual package 1080p resolution in our games may not worth it if they can run at 720p with adequate AA
The performance hit may be less that way and the proper amount of AA may more than compensate for any resolution lost.