Johnny Awesome
Veteran
1x8 is a pretty safe bet and still VERY powerful.
jvd said:you'd be unhappy with say 50-75gflops sustained in a console ?
Thats what i'm expecting .
I agree .... theoretical performance of CELL + NVIDIA GPU has high likelihood of being at 1 TFLOPS or higher, IMOMythos said:CPU (Cell)/GPU(NV) = 1 Tflop.
Almasy said:jvd said:you'd be unhappy with say 50-75gflops sustained in a console ?
Thats what i'm expecting .
Sony wanted 1 TFlops, if they only had 50-75 gflops of sustained performance, perhaps very similar to Xenon´s performance (which would make you a very happy dude, I suppose), then I´d also be VERY dissapointed as well.
So much money invested to only come up with one PU that performs as well as a CPU that costed a LOT less to come up with? Who wouldn´t be dissapinted in that?
Possible?randycat99 said:So what's the word on clockrate now? I saw Tomshardware post a blurb on PS3 specs, in reference to an Inquirer article. Does 4.6 Ghz sound possible?
In a disclosure to the International Solid State Circuits Conference, IBM said it has made Cell chips that run at 4.6 gigahertz and operate at 1.3 volts.
That speed is notable in part because Intel canceled its 4-gigahertz Pentium 4 chip this year. IBM earlier in the week would say only that a rack of Cell chips could compute 16 teraflops, or trillions of precision math operations, a second. The world's fastest supercomputer currently deployed in the commercial market is NEC's Earth Simulator, which computes 36 teraflops.
``They will clearly challenge Intel in the living room in several ways,'' said Jon Peddie, an analyst at Jon Peddie Research in Tiburon. ``They have so much performance, but it remains to be seen if they can hit low costs for consumer markets.''
The Cell chip will be able to communicate with other chips at a speed of 6.4 gigabits per second. Jim Kahle, IBM fellow and director for Cell in Austin, said the International Solid State Circuits Conference requires that companies have working chips when they submit papers for the event, which runs Feb. 6 to 10 in San Francisco. Those working sample chips aren't necessarily going to be the same as the final version, Kahle noted.
Um... does that really speed anything up? Now instead of 1 memory starved processor you have 2. One CPU is already capable of handling the load. It's the memory that's the bottleneck.one said:1 PE is very unlikely as in 2004 an SCE developer told multi-core would be a must-have in the next-gen. It can hide memory-access latency since one core can work while another core is waiting for memory access.
So CELL, which is magnitutes more powerful than current top end PCs, and a next gen GF7 chip is pretty powerful. Memory may be a concern, but to be "dissappointed" to me would be silly! Dissappointed because the P3 CPU outpaces everything in the market and has a top of the line GPU AND BR?
Inane_Dork said:Um... does that really speed anything up? Now instead of 1 memory starved processor you have 2. One CPU is already capable of handling the load. It's the memory that's the bottleneck.one said:1 PE is very unlikely as in 2004 an SCE developer told multi-core would be a must-have in the next-gen. It can hide memory-access latency since one core can work while another core is waiting for memory access.
If anything, stuff like HyperThreading would help you overcome memory latency. Multicore would only possibly help if you multiply your cache size along with the processor count.
Megadrive1988 said:of course, with a single Processor Element (1 PU + 8 S|APUs) PS3, there would almost be no need for 65nm. the 90nm process would be more than good enough. at least that is what I would tend to think. so that makes me glad that the 65nm process is the target process. to put more than one PE on a single die.
but it seems my dream of an 8-PE ~ 72 processor CPU
(8 PUs + 64 S|APUs) is most likely dead