patroclus02
Newcomer
This is just curiosity..
3,200 Mpixels/sec fillrate ??
16 pixel pipelines, with 1 TMU per pipe at 200Mhz leads to 3200 Mpixels/sec for bilinear filtering, but it would take an extra clock cycle (and memory bandwidth) for trilinear filtering... am I wrong?
Graphics Synthesizer running at 200 MHz
16 pixel pipelines with each pipeline being as robust as an NV4-TNT or NV5-TNT2 pipeline
1 TMU per pixel pipeline
many things done in single pass (not having to redraw geometry) or loopbacks
4x FSAA unit that only demands some of the plentiful bandwidth and half the fillrate
proper mip-mapping
all the expected blending modes
-8 MB eDRAM - 96 GB/sec bandwidth
-32 MB external graphics memory ~12.8 GB/sec
a 4.8 GB/sec connection from GS to EE and/or to the 128 MB main memory
3,200 Mpixels/sec fillrate - 3,200 Mtexels/sec w/ trilinear filtering
1,600 Mpixels/sec fillrate with 4x FSAA
3,200 Mpixels/sec fillrate ??
16 pixel pipelines, with 1 TMU per pipe at 200Mhz leads to 3200 Mpixels/sec for bilinear filtering, but it would take an extra clock cycle (and memory bandwidth) for trilinear filtering... am I wrong?