patroclus02
Newcomer
PS2's Emotion Engine is massive FP calculator, with peak 6GFLOPS.
I suppose this come from 150MHz clock, and 10FMACS units working in parallel (128 bit MUL + ADD per cycle would be 4 FP operation per cycle and FMAC, yielding 6GFLOPS
An Athlon 2GHZ can do a FMUL and FADD at the same using separate execution units, (in 64 bits chuncks per clock, so 2 adds and 2 products per clock) getting 2GHz * 4 FP op / cycle = 8GFLOPS
Does it mean it would beat a PS2 in floating point performance??
I don't think any PS2-quailyty game would run on a 2GHz Athlon without a graphics accelerator in software mode...
I suppose this come from 150MHz clock, and 10FMACS units working in parallel (128 bit MUL + ADD per cycle would be 4 FP operation per cycle and FMAC, yielding 6GFLOPS
An Athlon 2GHZ can do a FMUL and FADD at the same using separate execution units, (in 64 bits chuncks per clock, so 2 adds and 2 products per clock) getting 2GHz * 4 FP op / cycle = 8GFLOPS
Does it mean it would beat a PS2 in floating point performance??
I don't think any PS2-quailyty game would run on a 2GHz Athlon without a graphics accelerator in software mode...