Battlefield 2042 [PS, XB, PC]

sure, but tbh dice is still graphical powerhouse and i am expecting the game to look fantastic.

Yes im sure they will compete with the best 2021 has to offer, but nowhere close to that CGI trailer they showed with the notion 'in-engine footage'. I have no idea what the point is when final graphics are totally different from the actual 'in-engine' trailer.

it's written "in engine" not ingame.
From past experiences with EA, models, textures, levels, will be the same, what will change is IQ, and the "cinematic" experience with lot of action and particles everywhere on screen Dof, blur filters etc..., which won't translate into the final game. But assets wise it's the same.

Which can make a huge difference in the end. Also animations wont make it over i think.
 
yes animations are like cutscenes animations, maybe fully procedural AI driven animations with ML will get us there some day.
All those effects could maybe be rendered in the final game on higher setups, but would it be playable vs real players ?
Would it be fair vs players lowering settings to see you instead of particles and smoke everywhere so they could shoot you while you would be blinded ?
 
yes animations are like cutscenes animations, maybe fully procedural AI driven animations with ML will get us there some day.
All those effects could maybe be rendered in the final game on higher setups, but would it be playable vs real players ?
Would it be fair vs players lowering settings to see you instead of particles and smoke everywhere so they could shoot you while you would be blinded ?

DICE could probably even that field to an extend i think. BF4 on low vs ultra makes quite a huge different in many ways but you dont gain much or any advantage in multiplayer. Aside from a higher and more steady framerate ofcourse. Deciding factor will always be skill foremost.
Its not the BF2-days anymore where you had a huge advantage by lowering the settings to the lowest possible, eliminating shadows, vegetation, debris etc, making it much easier to spot targets.
 
I went back to Battlefield V a couple of months ago and had a lot more fun with it than the first time around. They seemed to have fixed most of the terrain issues I'd run into where I'd get stuck trying to vault over things etc. Battlefield V had an esports pro on the design team and it showed, because the movement and the gunplay was mechanically very very good. The problem is, the battlefield game modes feel old and the ww2 theme is just totally burned out and the weapons aren't that interesting. It's good they're going to a near future setting again so they can have some creative liberty with weapons, vehicles etc. I'm looking forward to seeing the two new game modes. They seem to have a lot of effort behind them. They need to get away from having a huge array of modes and just get 3 solid ones that people will want to stick with. I have hope that the mechanics will be good. They still have top of the line netcode since they addressed all of the major issues from BF4.

The switch to specialists instead of classes should be good. The way they're doing the battle pass makes a lot of sense. 128 players should be a lot of fun. The maps themselves, from the cinematic trailer, look very interesting. Levolution looks like it's back, along with extreme weather events. Overall, a lot of potential for crazy moments of gameplay. I'm really hoping they get it right.

Also, they need to find the balance between good graphics and fun gameplay with terrain and enemies that are easy to read.

 
The switch to specialists instead of classes should be good. The way they're doing the battle pass makes a lot of sense. 128 players should be a lot of fun. The maps themselves, from the cinematic trailer, look very interesting. Levolution looks like it's back, along with extreme weather events. Overall, a lot of potential for crazy moments of gameplay. I'm really hoping they get it right.

I'm interested in how the specialists actually turn out. I like the idea of being able to fully customize your class. In BF4, I loved playing an aggressive recon (short scope on rifle with C4 for anti vehicle capability). BF1 and BF5 took that ability away, you really had to play the role a lot more. Which is fine, I guess if that's what you want, but it made the game less sandbox-y. Hopefully, BF2042 brings back that capability.

Now my concern with specialist is cosmetic. In a map with 128 players, are we potentially going to see ~60 models of a single specialist running around? I played a couple of rounds COD recently and half the players were the new Rambo skin. It was a little weird and it was only a 12 player match, but with 128 players, it could take weird looking to a whole new level. To me it looks more "believable" when the faces of the player characters are obscured by helmets and goggles.

Also, it will be interesting to see if Hardcore mode with friendly fire comes back, I think cosmetics make it that much harder to identify team vs enemy based on the uniform.
 
I'm interested in how the specialists actually turn out. I like the idea of being able to fully customize your class. In BF4, I loved playing an aggressive recon (short scope on rifle with C4 for anti vehicle capability). BF1 and BF5 took that ability away, you really had to play the role a lot more. Which is fine, I guess if that's what you want, but it made the game less sandbox-y. Hopefully, BF2042 brings back that capability.

Now my concern with specialist is cosmetic. In a map with 128 players, are we potentially going to see ~60 models of a single specialist running around? I played a couple of rounds COD recently and half the players were the new Rambo skin. It was a little weird and it was only a 12 player match, but with 128 players, it could take weird looking to a whole new level. To me it looks more "believable" when the faces of the player characters are obscured by helmets and goggles.

Also, it will be interesting to see if Hardcore mode with friendly fire comes back, I think cosmetics make it that much harder to identify team vs enemy based on the uniform.

Cant agree more, heck even BC2 offered some nice aggressive recon roles (sv98 with red dot, C4 and motion mines). Recon in BF4 was the ultimate kit if used well imo, with TUGS and mav, its basically the commander of BF4. We always played in squads, one recon, support for recons mav/tugs etc), medic and engineer. In TDM silk road your going to win matches.
Mav could take on enemy mortar, spot everything, destroy claymores and got many destracted trying to down the mav.
If the enemy team doesnt have the same squad going on it ment for some intresting matches.
Any kit in BF4 could be tearing things up if you exploited its capabilities. Just that the assaults aek/famas where abit too easy to use :p
 
Any kit in BF4 could be tearing things up if you exploited its capabilities. Just that the assaults aek/famas where abit too easy to use :p
This all depends on the server, though. My main complaint with the BF community, as a whole, is that everyone wants to play with special rules that nerf certain classes more than others. Like banning mortars. That's the supports long range AOE suppression and a counter to snipers and campers, or to motivate the enemy AA to move. And because Battlefield has rock/paper/scissors style counters, the MAV is an easy counter to mortars. Without mortars you end up with people just laying in the bushes all match sniping of using a bipod LMG, and that's fine, but it also puts all other play styles at a disadvantage.

I feel the same way about banning explosives. How am I supposed to knock down that building you are camping in if I cant fire a rocket at it. Or explosive shotgun shells. Lobbing those at a sniper who's camping at some elevated position will at minimum suppress him enough to allow you team to advance.
 
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I likes how they showed everything from the previous cinematic trailer but from the actual gameplay perspective. That's a pretty cool way of doing it.
 
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