http://www.khronos.org/devu/library/
Khronos has some new material up in their library, including a presentation on porting existing content to OpenGL ES mobile graphics hardware by Kristof.
PowerVR Robots looks like a game type demo to highlight all-around performance rather than any specific effects. Kristof, can you share any details on its performance and features along with those of other MBX demos that might be of interest? Also, what criteria determines which demos PowerVR showcases at its site in executable or video?
In Kronos's presenter biographies, PowerVR's Phil Atkin is mentioned having worked at Inmos on transputer development (these roots have been associated with PowerVR references before... are there more than a few ImgTec staff from Inmos?) as well as founding Division, makers of a Pixel-Planes 5 based hardware, and also founding PixelFusion (now Clearspeed). Are there any resources still around for looking into the rendering schemes of Pixel-Planes, PixelFusion and other unconventional architectures like PixelSquirt, Gigapixel's, and Raycer's?
Khronos has some new material up in their library, including a presentation on porting existing content to OpenGL ES mobile graphics hardware by Kristof.
PowerVR Robots looks like a game type demo to highlight all-around performance rather than any specific effects. Kristof, can you share any details on its performance and features along with those of other MBX demos that might be of interest? Also, what criteria determines which demos PowerVR showcases at its site in executable or video?
In Kronos's presenter biographies, PowerVR's Phil Atkin is mentioned having worked at Inmos on transputer development (these roots have been associated with PowerVR references before... are there more than a few ImgTec staff from Inmos?) as well as founding Division, makers of a Pixel-Planes 5 based hardware, and also founding PixelFusion (now Clearspeed). Are there any resources still around for looking into the rendering schemes of Pixel-Planes, PixelFusion and other unconventional architectures like PixelSquirt, Gigapixel's, and Raycer's?