Austin GDC 2005 OpenGL ES Presentations Up

Lazy8s

Veteran
http://www.khronos.org/devu/library/
Khronos has some new material up in their library, including a presentation on porting existing content to OpenGL ES mobile graphics hardware by Kristof.

PowerVR Robots looks like a game type demo to highlight all-around performance rather than any specific effects. Kristof, can you share any details on its performance and features along with those of other MBX demos that might be of interest? Also, what criteria determines which demos PowerVR showcases at its site in executable or video?



In Kronos's presenter biographies, PowerVR's Phil Atkin is mentioned having worked at Inmos on transputer development (these roots have been associated with PowerVR references before... are there more than a few ImgTec staff from Inmos?) as well as founding Division, makers of a Pixel-Planes 5 based hardware, and also founding PixelFusion (now Clearspeed). Are there any resources still around for looking into the rendering schemes of Pixel-Planes, PixelFusion and other unconventional architectures like PixelSquirt, Gigapixel's, and Raycer's?
 
Shots look very clean. Also noticed that there're some shots of Quake running on MBX floating around.
 
From the Seoul conference, a new PowerVR presentation on utilizing the performance of OpenGL ES hardware acceleration is up at the Khronos library, expanding on previous themes and using demo results to effectively illustrate the issues.

A butterfly scene test is used as one of the examples.

 
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