The X1900 XT has 16 of what might be called "extreme pipelines", with 3 parallel math execution units for every rendering unit for a total of 48 so-called "pixel shader processors ".
For example, at AMD we have an entire group dedicated to writing a really good compiler for vertex and pixel shaders. That same compiler that is used for the PC graphics card development is used for the Mac cards. We use the same code. When hardware became programmable we started being able to do this. It changed everything -- we could expose programming languages as the interface to the hardware. The driver then needed to contain a compiler.
I found that kind of interesting. Not surprising maybe, but I think its the first time I remember reading that there is a group that *that's all they do*, is work on tweaking the compiler for shader programs.
But it's interesting that he refers to the handheld market when answering "where is OpenGL big in gaming".
And where does the weird idea of embedding text as images in HTML come from?
I found that kind of interesting. Not surprising maybe, but I think its the first time I remember reading that there is a group that *that's all they do*, is work on tweaking the compiler for shader programs.
It seems like I cannot find any link about that, but I remember that years ago (at the time of the 8500 iirc) ATi acquired a software firm that made compilers (iirc for C and C++), it sounds like part of that group.
Afaik, he is referring to a corporate/business firewall, in which information about products and such are confined to particular business groups. Likely, this is where the computer related use of the word "firewall" derived its meaning.
Afaik, he is referring to a corporate/business firewall, in which information about products and such are confined to particular business groups. Likely, this is where the computer related use of the word "firewall" derived its meaning.