According to Chris Deering, Edinburgh Interactive Festival and former SCEE guy, not even three in ten games recover their costs.
That's pretty shocking. He doesn't specify the scope of these figures, annoyingly, but if the major publishers are experiencing those sorts of lacklustre results, it raises plenty of questions.
"My guess and analysis shows that less than 3 out of 10 games recover their development and marketing costs with boxed goods sales," said Deering.
That's pretty shocking. He doesn't specify the scope of these figures, annoyingly, but if the major publishers are experiencing those sorts of lacklustre results, it raises plenty of questions.