Here is something I came across:
http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html
There are some conflicting things in the article, so I'll summarize it here:
Performance games = gaining skill rewards achievement
RPG games= putting in time rewards achievement
People who just like to perform will get bored of RPG games and generally will like quick games that they can show off their achievement. But if they don't master the game, they are usually failures in life because they never put in effort to master it (which requires real skill). RPG players usually puts in time to get to the rewarding stuff, but skill is rarely needed, just time.
People who play RPG's generally have no life outside of video games that is why they enjoy an immersion type of game so they can live another life that is constantly rewarding them (achievement in games vs achievement in life). Because it is easy, all they need to do is put in time.
Of course, there are some games that do reward mastery in skill, but you have to think: Ok, now that I can bop that question mark in time to eat the mushroom and grow big to reach the finish line in record time, how does mastering that skill really help in life? BUT some games are good in that they instill quick reflexes quick thinking which may be helpful in certain situations, and yes they are fun too at provide entertainment at times. Perhaps all games need to put in an educational segment in them so that in order to beat it, you actually have to have learned something that benefits you in real life.
Ok, with that out of the way, I think the consoles should open up to the general developer population (like the iPhone but that one App Store restriction and approval process is a kind of roadblock) and open up to general applications so that they can provide things other than games. With many people addicted to games (similar to being addicted to smoking or drugs), the quickie rewards are artificial and do not reflect real life needs or scenarios. Nor do they provide any real good to the world other than money to a handful of powerful game developers and their studios (and people are complaining about the economy?). In fact it has become a policy of some governments to manipulate location of game studios to direct money flow.
http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html
There are some conflicting things in the article, so I'll summarize it here:
Performance games = gaining skill rewards achievement
RPG games= putting in time rewards achievement
People who just like to perform will get bored of RPG games and generally will like quick games that they can show off their achievement. But if they don't master the game, they are usually failures in life because they never put in effort to master it (which requires real skill). RPG players usually puts in time to get to the rewarding stuff, but skill is rarely needed, just time.
People who play RPG's generally have no life outside of video games that is why they enjoy an immersion type of game so they can live another life that is constantly rewarding them (achievement in games vs achievement in life). Because it is easy, all they need to do is put in time.
Of course, there are some games that do reward mastery in skill, but you have to think: Ok, now that I can bop that question mark in time to eat the mushroom and grow big to reach the finish line in record time, how does mastering that skill really help in life? BUT some games are good in that they instill quick reflexes quick thinking which may be helpful in certain situations, and yes they are fun too at provide entertainment at times. Perhaps all games need to put in an educational segment in them so that in order to beat it, you actually have to have learned something that benefits you in real life.
Ok, with that out of the way, I think the consoles should open up to the general developer population (like the iPhone but that one App Store restriction and approval process is a kind of roadblock) and open up to general applications so that they can provide things other than games. With many people addicted to games (similar to being addicted to smoking or drugs), the quickie rewards are artificial and do not reflect real life needs or scenarios. Nor do they provide any real good to the world other than money to a handful of powerful game developers and their studios (and people are complaining about the economy?). In fact it has become a policy of some governments to manipulate location of game studios to direct money flow.