Google's & my translation of [url=http://www.hardware.fr/articles/491/page6.html said:
Hardware.fr's 6800U preview[/url]]We thus had resolved to test PS3.0 via some small shaders written in assembly by our care (since the HLSL compiler doesn't yet manage PS3.0). We however didn't have time to test this point in-depth. We concentrated on the cost of the conditionals while avoiding ransacking the performances in advance. For example we carried out a conditional carried out on a value which depends on the triangle. The 4 pipelines of each quad engine can thus function at the same time. We have, of course, avoided any texture use. This test resembled this:
If xxxx
Red screen
Else
Green screen
Endif
It's the simplest conditional we could realize. It took not less than 9 passes in the pipelines, which is enormous. We were expecting 2 passes in hoping that nV envisaged its architecture so that that could be done in only one. This result thus disappointed us, but it is possible that it is ascribable merely to immature drivers: time will tell!