K KimB Legend Apr 15, 2004 #22 John Reynolds said: Moose said: Hardocp had some pics in their preview. http://www.hardocp.com/article.html?art=NjA2LDU= I don't believe they are 3.0 though. Click to expand... And the lighting 'blockiness' is still present on the 6800U. Click to expand... I think that's because they used the _pp hint a bit too often in the offending shader. I don't think it has anything to do with the NV3x or NV4x (remember that the R3xx ignores the _pp hint). Hopefully it will be fixed in an upcoming patch.
John Reynolds said: Moose said: Hardocp had some pics in their preview. http://www.hardocp.com/article.html?art=NjA2LDU= I don't believe they are 3.0 though. Click to expand... And the lighting 'blockiness' is still present on the 6800U. Click to expand... I think that's because they used the _pp hint a bit too often in the offending shader. I don't think it has anything to do with the NV3x or NV4x (remember that the R3xx ignores the _pp hint). Hopefully it will be fixed in an upcoming patch.
T Tim Murray the Windom Earle of mobile SOCs Veteran Apr 15, 2004 #23 Did they use the system cache fix? All that matters.